ConfigurationFiles.wiki
changeset 874 fbdbce68efd8
parent 873 5da391a0d8ac
child 875 1da68c22bb10
equal deleted inserted replaced
873:5da391a0d8ac 874:fbdbce68efd8
    40 || *Setting* || *Type* || *Description* ||
    40 || *Setting* || *Type* || *Description* ||
    41 || weaponTooltips=true || Boolean || If tooltips should be shown in the ammo menu ||
    41 || weaponTooltips=true || Boolean || If tooltips should be shown in the ammo menu ||
    42 || altdamage=false || Boolean || If damage pop-ups should be shown on every shot, instead of only at the end of a round ||
    42 || altdamage=false || Boolean || If damage pop-ups should be shown on every shot, instead of only at the end of a round ||
    43 || appendTimeToRecords=false || Boolean || If date and time should be appended to the file name when demo records are saved ||
    43 || appendTimeToRecords=false || Boolean || If date and time should be appended to the file name when demo records are saved ||
    44 || locale=en_US || String || Language used in game in the format "ISO 639-1 Code underscore ISO 3166-1 alpha-2 Code", or system default if left blank ||
    44 || locale=en_US || String || Language used in game in the format "ISO 639-1 Code underscore ISO 3166-1 alpha-2 Code", or system default if left blank ||
       
    45 || teamtag || Boolean || Whether to show the team name above hedgehogs by default ||
       
    46 || hogtag || Boolean || Whether to show the hog name above hedgehogs by default ||
       
    47 || healthtag || Boolean || Whether to show the health above hedgehogs by default ||
       
    48 || tagopacity || Boolean || If true, name and health tags above hedgehogs are translucent ||
    45 
    49 
    46 === {{{[audio]}}} ===
    50 === {{{[audio]}}} ===
    47 _Sound settings for the sounds and music in the game itself_
    51 _Sound settings for the sounds and music in the game itself_
    48 
    52 
    49 || *Setting* || *Type* || *Description* ||
    53 || *Setting* || *Type* || *Description* ||
    57 || *Setting* || *Type* || *Description* ||
    61 || *Setting* || *Type* || *Description* ||
    58 || nick=username || String || Username/nickname used for online play, or promt the user when first connecting if left blank ||
    62 || nick=username || String || Username/nickname used for online play, or promt the user when first connecting if left blank ||
    59 || passwordhash=d41d8cd98f00b204e9800998ecf8427e || String || Hash of password used for online play ||
    63 || passwordhash=d41d8cd98f00b204e9800998ecf8427e || String || Hash of password used for online play ||
    60 || passwordlength=0 || Integer || Lenght of unhashed password string ||
    64 || passwordlength=0 || Integer || Lenght of unhashed password string ||
    61 || savepassword=true || Boolean || If true, password will be saved ||
    65 || savepassword=true || Boolean || If true, password will be saved ||
    62 || ip=10.0.0.0 || String || Default IP-address when connecting to a LAN server, stored in human-readable dot-notation ||
    66 || ip=10.0.0.0 || String || Default IP address or hostname when connecting to a LAN server ||
    63 || port=46631 || Integer || Default port number when connecting to a LAN server ||
    67 || port=46631 || Integer || Default port number when connecting to a LAN server ||
    64 || servername=hedgewars server || String || Default name when creating a LAN server ||
    68 || servername=hedgewars server || String || Default name when creating a LAN server ||
    65 || serverport=46631 || Integer || Default port number when creating a LAN server ||
    69 || serverport=46631 || Integer || Default port number when creating a LAN server ||
    66 
    70 
    67 === {{{[fps]}}} ===
    71 === {{{[fps]}}} ===
    79 || host || String || Hostname or IP adress of proxy ||
    83 || host || String || Hostname or IP adress of proxy ||
    80 || port || Integer || Port number of proxy ||
    84 || port || Integer || Port number of proxy ||
    81 || login || String || User name to login to the proxy ||
    85 || login || String || User name to login to the proxy ||
    82 || password || String || Password (in clear text) to login to the proxy ||
    86 || password || String || Password (in clear text) to login to the proxy ||
    83 
    87 
       
    88 === {{{[videorec]}}} ===
       
    89 _Video recording settings_
       
    90 
       
    91 || *Setting* || *Type* || *Description* ||
       
    92 || format=mp4 || String || Container format (the file format of the resulting file) ||
       
    93 || videocodec || String || Video codec ||
       
    94 || audiocodec || String || Audio codec ||
       
    95 || framerate || Integer || Frame rate in frames per second ||
       
    96 || bitrate || Integer || The bit rate in 1000 bytes per second ||
       
    97 || width || Integer || Video width ||
       
    98 || height || Integer || Video height ||
       
    99 || usegameres || Boolean || If true, use the game resolution and ignore the width and height settings ||
       
   100 || audio || Boolean || Whether to use audio ||
       
   101 
       
   102 === {{{[colors]}}} ===
       
   103 Setup 9 team colors here, the setting names are from `color0` to `color8`. The values are 3-byte hexadecimal numbers in RGB notation with “#” prefixed.
       
   104 
       
   105 || *Setting* || *Default* ||
       
   106 || color0 || #ff0204 ||
       
   107 || color1 || #4980c1 ||
       
   108 || color2 || #1de6ba ||
       
   109 || color3 || #b541ef ||
       
   110 || color4 || #e55bb0 ||
       
   111 || color5 || #20bf00 ||
       
   112 || color6 || #fe8b0e ||
       
   113 || color7 || #874b06 ||
       
   114 || color8 || #ffff01 ||
    84 
   115 
    85 === {{{Binds}}} ===
   116 === {{{Binds}}} ===
    86 This section defines the global key bindings. They can be overwritten by teams.
   117 This section defines the global key bindings. They can be overwritten by teams.
    87 
   118 
    88 Each key binding is written in the form `action=keycode`, e.g. “`ammomenu=b`” for opening the ammo menu with the B key.
   119 Each key binding is written in the form `action=keycode`, e.g. “`ammomenu=b`” for opening the ammo menu with the B key.