LuaLibraryUtils.wiki
changeset 1652 ff0512443f75
parent 1651 c1a5d8894bd0
child 1826 24b348e89a57
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1651:c1a5d8894bd0 1652:ff0512443f75
    20 Completely erase all land from current map. Requires `MapGen` to be set to `mgDrawn`. `FlushPoints()` will be called at the end, unless `flush` is set to `false`.
    20 Completely erase all land from current map. Requires `MapGen` to be set to `mgDrawn`. `FlushPoints()` will be called at the end, unless `flush` is set to `false`.
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    21 
    22 == Standardized land tint colors ==
    22 == Standardized land tint colors ==
    23 There are some “standard” tint colors for placed girders and other sprites which are defined to allow more consistency, if it is desired. These values are used in !TechRacer, !HedgeEditor and the basic movement training to colorize girders consistently:
    23 There are some “standard” tint colors for placed girders and other sprites which are defined to allow more consistency, if it is desired. These values are used in !TechRacer, !HedgeEditor and the basic movement training to colorize girders consistently:
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    24 
    25 * `U_LAND_TINT_NORMAL`: Normal land
    25  * `U_LAND_TINT_NORMAL`: Normal land
    26 * `U_LAND_TINT_ICE`: Icy land
    26  * `U_LAND_TINT_ICE`: Icy land
    27 * `U_LAND_TINT_INDESTRUCTIBLE`: Indestructible land
    27  * `U_LAND_TINT_INDESTRUCTIBLE`: Indestructible land
    28 * `U_LAND_TINT_BOUNCY`: Bouncy land
    28  * `U_LAND_TINT_BOUNCY`: Bouncy land