equal
deleted
inserted
replaced
20 Completely erase all land from current map. Requires `MapGen` to be set to `mgDrawn`. `FlushPoints()` will be called at the end, unless `flush` is set to `false`. |
20 Completely erase all land from current map. Requires `MapGen` to be set to `mgDrawn`. `FlushPoints()` will be called at the end, unless `flush` is set to `false`. |
21 |
21 |
22 == Standardized land tint colors == |
22 == Standardized land tint colors == |
23 There are some “standard” tint colors for placed girders and other sprites which are defined to allow more consistency, if it is desired. These values are used in !TechRacer, !HedgeEditor and the basic movement training to colorize girders consistently: |
23 There are some “standard” tint colors for placed girders and other sprites which are defined to allow more consistency, if it is desired. These values are used in !TechRacer, !HedgeEditor and the basic movement training to colorize girders consistently: |
24 |
24 |
25 * `U_LAND_TINT_NORMAL`: Normal land |
25 * `U_LAND_TINT_NORMAL`: Normal land |
26 * `U_LAND_TINT_ICE`: Icy land |
26 * `U_LAND_TINT_ICE`: Icy land |
27 * `U_LAND_TINT_INDESTRUCTIBLE`: Indestructible land |
27 * `U_LAND_TINT_INDESTRUCTIBLE`: Indestructible land |
28 * `U_LAND_TINT_BOUNCY`: Bouncy land |
28 * `U_LAND_TINT_BOUNCY`: Bouncy land |