LuaOverview.wiki
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    60 Hint: On [http://www.colorpicker.com/] you find a color-picking tool for getting RGB colors easily.
    60 Hint: On [http://www.colorpicker.com/] you find a color-picking tool for getting RGB colors easily.
    61 
    61 
    62 === Coordinates ===
    62 === Coordinates ===
    63 Every position on the map can be addressed with Cartesian coordinates: X and Y. Those are integers.
    63 Every position on the map can be addressed with Cartesian coordinates: X and Y. Those are integers.
    64 
    64 
    65 * X is the horizontal axis. It starts at 0 on the left side of the map and increases when you go right
    65  * X is the horizontal axis. It starts at 0 on the left side of the map and increases when you go right
    66 * Y is the vertical axis. It starts at 0 at the top of the map and increases when you go downwards
    66  * Y is the vertical axis. It starts at 0 at the top of the map and increases when you go downwards
    67 
    67 
    68 X and Y can be negative when you go above or left of the map boundaries.
    68 X and Y can be negative when you go above or left of the map boundaries.
    69 
    69 
    70 Some global variables contain important coordinates, see [LuaGlobals].
    70 Some global variables contain important coordinates, see [LuaGlobals].