LuaEvents.wiki
changeset 1973 05be23a15de9
parent 1972 71f061ea3941
child 2077 514babfbad9e
--- a/LuaEvents.wiki	Sun Sep 08 22:10:53 2019 +0100
+++ b/LuaEvents.wiki	Sun Sep 08 22:11:12 2019 +0100
@@ -42,10 +42,10 @@
 
 If you add this event handler, then the weapon scheme (in a multiplayer game) will be ignored, and the settings of all ammos be initialized to the following values:
 
-* Initial ammo: 0
-* Crate probability: 0
-* Number in crate: 0
-* Delay: 0
+ * Initial ammo: 0
+ * Crate probability: 0
+ * Number in crate: 0
+ * Delay: 0
 
 If this event handler is *not* present, then the game will use the weapon scheme that the player selected (in multiplayer games). In missions, all ammos are always initialized at 0 by default, even without this event handler.