LuaLibraryAnimate.wiki
changeset 2235 19ffaf4bf91a
parent 2103 612f6f103787
child 2236 47493b26d4ee
--- a/LuaLibraryAnimate.wiki	Thu May 25 13:06:10 2023 +0000
+++ b/LuaLibraryAnimate.wiki	Sat Jun 17 22:14:23 2023 +0000
@@ -112,9 +112,9 @@
 === `AnimSetInputMask(inputMask)` ===
 Call this function instead of `SetInputMask` if you want to set the input mask in a way that does not conflict with the Animate library.
 
-Internally, the input mask you provide is simply AND-ed with the input mask used by the Animate library. Otherwise, this function works lik `SetInputMask`.
+Internally, the input mask you provide is simply AND-ed with the input mask used by the Animate library. Otherwise, this function works like `SetInputMask`.
 
-If you call `SetInputMask` directly, note that it might get quickly overwritten by the Animatel library!
+If you call `SetInputMask` directly, note that it might get quickly overwritten by the Animate library!
 
 == Cinematic functions ==
 
@@ -131,7 +131,7 @@
 Increases the wait time by `time`. `gear` is just for compatibility with `ShowAnimation`.
 
 === `AnimSay(gear, text, manner, time)` ===
-Calls `HogSay` with the first three arguments and increses the wait time by `time`.
+Calls `HogSay` with the first three arguments and increases the wait time by `time`.
 
 Example:
 <code language="lua">cinem = {
@@ -146,7 +146,7 @@
 Makes `hog` face in direction `dir`, where `dir` equals either `"Right"` or `"Left"`.
 
 === `AnimMove(hog, dir, x, y)` ===
-Makes `hog` move in direction `dir` until either his horizontal coordinate is `x` or his vertical coordinate is `y`.
+Makes `hog` move in direction `dir` until either its horizontal coordinate is `x` or its vertical coordinate is `y`.
 
 === `AnimJump(hog, jumpType)` ===
 Makes `hog` perform a jump of type `jumpType`, where `jumpType` equals either `"long"`, `"high"` or `"back"`.