PresetMaps.wiki
changeset 798 30c5f1ebd552
parent 747 5b084a7e8574
child 1007 74af6339638b
--- a/PresetMaps.wiki	Mon Mar 21 03:06:12 2016 +0000
+++ b/PresetMaps.wiki	Thu Mar 24 09:55:10 2016 -0400
@@ -84,10 +84,10 @@
   * Blue (0, 0, 255) pixels will be ice - 0.9.17+
   * Green (0, 255, 0) pixels are bouncy (since 0.9.20) and block portals (since 0.9.18). This mask can be used normally for maps or theme objects. If bouncing is implemented and the green pixels should only block portals, place a dotted line of single red or black or white pixels 3 pixels above the green, spaced 3 pixels apart each. This will keep most objects from interacting with the green, but prevent portal spawning.
 
-It is recommended that your file _only_ consists of pixels which have one of the values above. This ensures that the masks works properly for your map and avoids unexpected behaviour. Also, it makes your file significantly smaller. [http://www.hedgewars.org/node/3339 Here] is a simple guide describing how you can ensure that.
+It is recommended that your file _only_ consists of pixels which have one of the values above. This ensures that the masks works properly for your map and avoids unexpected behaviour. Also, it makes your file significantly smaller. [https://www.hedgewars.org/node/3339 Here] is a simple guide describing how you can ensure that.
 
 *Examples:*
-  * [http://hg.hedgewars.org/hedgewars/raw-file/default/share/hedgewars/Data/Maps/portal/mask.png Mask] of [http://hg.hedgewars.org/hedgewars/raw-file/default/share/hedgewars/Data/Maps/portal/map.png Portal Map]
+  * [https://hg.hedgewars.org/hedgewars/raw-file/default/share/hedgewars/Data/Maps/portal/mask.png Mask] of [https://hg.hedgewars.org/hedgewars/raw-file/default/share/hedgewars/Data/Maps/portal/map.png Portal Map]
 (Transparent areas may not be recognizeable as such in your browser/image preview program, so open e.g. in [http://www.gimp.org/ Gimp])
 
 
@@ -109,7 +109,7 @@
 === Images ===
 A vector based drawing software is recommended for creating the maps.
 
-(Reasons for that: Edges are usually automatically smoothed on export; Easier to meet [http://www.hedgewars.org/node/704 Hedgewars Graphics rules, style constraints, guidelines]; Images are easier to change, adjust and maintain style)
+(Reasons for that: Edges are usually automatically smoothed on export; Easier to meet [https://www.hedgewars.org/node/704 Hedgewars Graphics rules, style constraints, guidelines]; Images are easier to change, adjust and maintain style)
 
 If you don't have one, check out the free open-source [http://inkscape.org Inkscape]: There are various [http://lmgtfy.com/?q=inkscape+tutorial Inkscape tutorials] online, so you should be able to get started easily.
 
@@ -118,4 +118,4 @@
 
 If any player does not have the image map installed, the game will fail to start and an error message is displayed.
 
-If you wish, you can post your custom-made image map in the [http://www.hedgewars.org/forum/19 Content Creations] forum.
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+If you wish, you can post your custom-made image map in the [https://www.hedgewars.org/forum/19 Content Creations] forum.
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