EngineProtocol.wiki
changeset 1105 4d7c2358c51a
parent 1098 62773b3215bd
--- a/EngineProtocol.wiki	Tue Oct 24 17:22:35 2017 +0100
+++ b/EngineProtocol.wiki	Mon Oct 30 13:55:21 2017 -0400
@@ -33,7 +33,7 @@
 
 This is however just due to convenience. UUIDs are not a particularly good source of entropy and any 1-249 character string can be used. For example “人算不如天算” is a valid seed.
 
-If the string is of the form `AAAAAAAAA|BBBBB` (2 pipe separated strings) then only `AAAAAAAAA` will be used for terrain generation while `AAAAAAAAA|BBBBB` will be used for everything else. This allows players to use keep a terrain they generated but change the rest of the seed to ensure new positions etc.
+If the string is of the form `AAAAAAAAA|BBBBB` (2 pipe separated strings) then only `AAAAAAAAA` will be used for terrain generation while `AAAAAAAAA|BBBBB` will be used for everything else. This allows players keep using a terrain they generated but change the rest of the seed to ensure new positions etc.
 
 Example: `eseed {AERTB-62FASDSAD-NNIASDSADASD-12P}`