LuaGuide.wiki
changeset 1727 6d99747d81e3
parent 1416 ea8b1317e8f3
child 1745 6391c69a5d0a
--- a/LuaGuide.wiki	Tue Apr 16 11:35:54 2019 +0100
+++ b/LuaGuide.wiki	Tue Apr 16 11:41:53 2019 +0100
@@ -15,9 +15,9 @@
 Now, Lua scripts are used for:
 
  * [Missions], one of three types:
-    * Training: Easy missions which explain the game, like a tutorial
-    * Challenge: Missions in which the goal is to reach a high score
-    * Scenario: Missions with a pre-set goal, like collecting a crate or killing all enemies
+  * Training: Easy missions which explain the game, like a tutorial
+  * Challenge: Missions in which the goal is to reach a high score
+  * Scenario: Missions with a pre-set goal, like collecting a crate or killing all enemies
  * Mission maps (e.g. TrophyRace)
  * Styles (e.g. Highlander, Balanced Random Weapon)
  * Campaigns
@@ -27,9 +27,9 @@
 Dependent on what type of script you want to write the requirements are a bit different, but before we go into that we must first create the `.lua` file. The location of the file depends on the script type.
 
  * If you want to make a mission for singleplayer then you create a new `.lua` in one of three directories, depending on the type:
-     * Training: `Data/Missions/Training`
-     * Challenge: `Data/Missions/Challenge`
-     * Scenario: `Data/Missions/Scenario`
+  * Training: `Data/Missions/Training`
+  * Challenge: `Data/Missions/Challenge`
+  * Scenario: `Data/Missions/Scenario`
  * If you want to make a mission for multi player (also called a “mission map”) you create a map and create a new file `map.lua` in the map's folder.
  * If you want to make a custom game style, create a new `.lua` file in `Data/Scripts/Multiplayer`.
  * Campaign missions go into `Data/Missions/Campaign/<CAMPAIGN NAME>`.
@@ -136,7 +136,7 @@
 
 Continue with the following pages to learn more:
 
-   * [LuaAPI] contains a reference of most available functions and global variables
-   * [Missions] for a more in-depth guide on how to create missions
-   * [LuaLibraries] contains information about “libraries”, that is, extra scripts you can include for even more functions. One common library is `Locale` for making a mission translatable
-   * [GearTypes] contains the list of all gear types, along with an explanation of how the gears and their values work
\ No newline at end of file
+ * [LuaAPI] contains a reference of most available functions and global variables
+ * [Missions] for a more in-depth guide on how to create missions
+ * [LuaLibraries] contains information about “libraries”, that is, extra scripts you can include for even more functions. One common library is `Locale` for making a mission translatable
+ * [GearTypes] contains the list of all gear types, along with an explanation of how the gears and their values work
\ No newline at end of file