--- a/LuaGlobals.wiki Sat Oct 12 11:44:28 2019 +0100
+++ b/LuaGlobals.wiki Sat Oct 12 11:50:12 2019 +0100
@@ -80,7 +80,7 @@
|| `TemplateFilter` || `0` || Used for random map generators. This is the number of the template filter to be used. A template filter is a grouping of multiple land templates. This corresponds directly to the map size / map style selection in the frontend (e.g. Small/Medium/Large/Cavern/Wacky). ||
|| `MapFeatureSize` || `12` || Used by maps to set their land detail/complexity. For drawn maps, this sets the map size. Game styles can use this value in a special way as well. This value os the same that will be set by the user with the slider under the map preview in the game setup screen. Allowed values are from 1 to 25. ||
|| `GameFlags` || `0` || All `GameFlags` combined as a bitmask. Setting `GameFlags` directly is discouraged, use the [LuaGameplay#GameFlags_functions GameFlags functions] instead ||
-|| `InitHealth` || `100` || (1.0.0) Initial hedgehog health from the game scheme (read-only) ||
+|| `InitHealth` || `100` || Initial hedgehog health from the game scheme (read-only) ||
|| `Ready` || `5000` || Ready timer at the start of the turn (in milliseconds) ||
|| `Delay` || `100` || Time the current hedgehog needs to be inactive before gear stuff gets updated in infinite attack mode, like applying hog damage and deaths. This is quite an obscure variable, only change it if you know what you're doing ||
|| `TurnTime` || `45000` || Turn time in milliseconds ||