LuaGears.wiki
changeset 2123 7df4304efaef
parent 2089 375b9861ab91
child 2160 9d683fe2f4f9
--- a/LuaGears.wiki	Thu Dec 05 18:11:15 2019 +0000
+++ b/LuaGears.wiki	Sat Dec 07 11:23:22 2019 +0000
@@ -516,7 +516,7 @@
 || `heInvulnerable` || Wether hog is invulnerable || Any non-zero value turns on invulnerability. `0` turns it off. ||
 || `hePoisoned` || Poison damage, damages hog each turn. || Amount of damage per turn. Use `0` to disable poisoning. ||
 || `heResurrectable` || Whether to resurrect the hog on death || With a non-zero value, the hedgehog will be resurrected and teleported to a random safe location on death. Resurrection may fail and the hedgehog can still die when there is no or very, very little land left. `0` disables this. ||
-|| `heResurrected` || Whether the hedgehog has been resurrected once. This is only a subtle graphical effect. || With a non-zero value, the hedgehog was resurrected, `0` otherwise. ||
+|| `heResurrected` || Whether the hedgehog has been resurrected by the Resurrector utility (resurrection by `heResurrectable` does not count). This is only a subtle graphical effect. || With a non-zero value, the hedgehog was resurrected, `0` otherwise. ||
 || `heFrozen` || Freeze level. Frozen hedgehogs skip turn, are heavy and take half damage || The hog is considered frozen if the value is `256` or higher, otherwise not. A number of `256` or higher denotes “how frozen” the hedgehog is, i.e. how long it takes to melt. The freezer sets this to `199999` initially. The value will be reduced by `50000` each round. Being hit by a flame reduces this number by `1000`. The values `0` to `255` are used for the freeze/melt animations. ||
 || `heArtillery` || If enabled, the hedgehog can't walk. || `0` = disabled. `1` = permanently enabled. `2` = temporarily enabled (used by sniper rifle between shots) ||