EngineProtocol.wiki
changeset 1094 860e2bd4e975
parent 1093 1fa6884340af
child 1095 3e447fab8d32
--- a/EngineProtocol.wiki	Mon Oct 23 10:01:59 2017 -0400
+++ b/EngineProtocol.wiki	Mon Oct 23 10:03:55 2017 -0400
@@ -31,7 +31,9 @@
 In the QT frontend, the seed is a UUID.
 The UUID is a 32 bytes array composed of ASCII characters; groups of letters should be separated by '-'. There are standard function calls to automatically generate this string depending on the tools used.
 
-This is however just due to convenience.  UUIDs are not a particularly good source of entropy and any 1-249 character string can be used.  If the string is of the form AAAAAAAAA|BBBBB (2 pipe separated strings) then only AAAAAAAAA will be used for terrain generation while AAAAAAAAA|BBBBB will be used for everything else.  This allows players to use keep a terrain they generated but change the rest of the seed to ensure new positions etc.
+This is however just due to convenience.  UUIDs are not a particularly good source of entropy and any 1-249 character string can be used. For example. 人算不如天算 is a valid seed.
+
+If the string is of the form AAAAAAAAA|BBBBB (2 pipe separated strings) then only AAAAAAAAA will be used for terrain generation while AAAAAAAAA|BBBBB will be used for everything else.  This allows players to use keep a terrain they generated but change the rest of the seed to ensure new positions etc.
 
 Example: _eseed {AERTB-62FASDSAD-NNIASDSADASD-12P}_