Taunts.wiki
changeset 1608 96171b938832
parent 1607 9334a0dac218
child 1609 aa6ce4ae6039
--- a/Taunts.wiki	Sun Oct 28 12:16:19 2018 +0000
+++ b/Taunts.wiki	Sun Oct 28 12:18:40 2018 +0000
@@ -76,12 +76,12 @@
 || `sndExcellent` || `Excellent.ogg` || good turn (worse than `sndBrilliant` and `sndAmazing`) || … 2 enemies were killed without screwing up || “I bet that looks all too easy.” ||
 || `sndFire` || `Fire.ogg` || attack || … hog attacks (for some launched weapons) || “Attack!” ||
 || `sndGonnaGetYou` || `Gonnagetyou.ogg` || vow for revenge || … after an enemy was hit || “You just made my hit list!” ||
-|| `sndGrenade` || `Grenade.ogg` || imminent danger from grenade || … a grenade is about to blow up near a hog || “Grenade!” ||
+|| `sndGrenade` || `Grenade.ogg` || imminent danger from grenade || … a grenade is about to blow up near a hog. Duration: 1.0s || “Grenade!” ||
 || `sndOhDear` || `Ohdear.ogg` || death/farewell || … hog dies. Duration: 1.2s || “Oh dear!” ||
-|| `sndRunAway` || `Runaway.ogg` || must flee from danger || … something is going to blow up near the active hog. Duration: 1.0s || “Run away!” ||
+|| `sndRunAway` || `Runaway.ogg` || warning to flee from imminent danger || … something is going to blow up near the active hog, which is standing on the floor. Duration: 1.0s || “Run away!” ||
 || `sndSoLong` || `Solong.ogg` || death/farewell || … hog dies. Duration: 1.2s || “Tell my mum I love her!” ||
 || `sndThisOneIsMine` || `Thisoneismine.ogg` || claiming ownership to a crate drop || … a crate drops close to hog || “This one is mine!” ||
-|| `sndWhatThe` || `Whatthe.ogg` || imminent danger || … something is about to blow up near a hog || “What the …?” ||
+|| `sndWhatThe` || `Whatthe.ogg` || imminent danger || … something is about to blow up near a hog. Duration: 1.0 || “What the …?” ||
 || `sndWatchThis` || `Watchthis.ogg` || attack || … hog attacks (for some thrown weapons) || “Watch this!” ||
 
 New voicepacks should include these sounds, but they are optional. All of these taunts have fallback options (Hedgewars uses one of the sounds from the first table instead).