GearTypes.wiki
changeset 1263 96a1f208b28e
parent 1262 50795ad481b2
child 1273 199ac349aefc
--- a/GearTypes.wiki	Mon Mar 12 12:58:40 2018 +0000
+++ b/GearTypes.wiki	Mon Mar 12 12:59:23 2018 +0000
@@ -50,7 +50,7 @@
 || [GearTypes#gtCake `gtCake`] || Cake ||
 || [GearTypes#gtDEagleShot `gtDEagleShot`] || Shot from a Desert Eagle ||
 || [GearTypes#gtDrill `gtDrill`] || Drill rocket ||
-|| [GearTypes#gtDuck `gtDuck`] || Rubber duck (0.9.23) ||
+|| [GearTypes#gtDuck `gtDuck`] || Rubber duck ||
 || [GearTypes#gtDynamite `gtDynamite`] || Dynamite ||
 || [GearTypes#gtFirePunch `gtFirePunch`] || Shoryuken ||
 || [GearTypes#gtFlamethrower `gtFlamethrower`] || Flamethrower ||
@@ -61,8 +61,8 @@
 || [GearTypes#gtIceGun `gtIceGun`] || Freezer ||
 || [GearTypes#gtKamikaze `gtKamikaze`] || Hegehog going kamikaze ||
 || [GearTypes#gtKnife `gtKnife`] || Cleaver ||
-|| [GearTypes#gtMinigun `gtMinigun`] || Minigun ||
-|| [GearTypes#gtMinigunBullet `gtMinigunBullet`] || Minigun bullet ||
+|| [GearTypes#gtMinigun `gtMinigun`] || Minigun (0.9.24) ||
+|| [GearTypes#gtMinigunBullet `gtMinigunBullet`] || Minigun bullet (0.9.24) ||
 || [GearTypes#gtPiano `gtPiano`] || Piano from piano strike ||
 || [GearTypes#gtPickHammer `gtPickHammer`] || Pickhammer ||
 || [GearTypes#gtRCPlane `gtRCPlane`] || RC plane ||
@@ -420,7 +420,7 @@
  * `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000
  * `Damage`: Holds the damage taken by the cleaver received in the current tick (damage taken *at once*). For each tick, `Damage` is first checked and then reset to 0. If the damage was greater than 30, then there is a chance the cleaver will drop, with the chance increasing with the damage. When `Damage` is over 100, the cleaver will drop for sure.
 
-==== `gtMinigun` (0.9.24) ====
+==== `gtMinigun` ====
 A minigun. This gear is added for the full duration of a minigun shooting. Its job is to spawn `gtMinigunBullet`s until it runs out of time.
 
 Before it starts shooting, there is a short delay for the “spin-up”. Then the timer is set to `Karma` and the minigun starts shooting until the timer reaches 0 again. Then the gear is destroyed.
@@ -432,7 +432,7 @@
  * `Tag`: Current frame of minigun image, used for rotation animation and dispensing shells. Value is 0-1.
  * `WDTimer`: Number of bullets fired
 
-==== `gtMinigunBullet` (0.9.24) ====
+==== `gtMinigunBullet` ====
 A minigun bullet.
 
  * `Boom`: Damage. Default: 2