--- a/LuaLibraryUtils.wiki Tue Dec 04 00:25:56 2018 +0000
+++ b/LuaLibraryUtils.wiki Tue Dec 04 00:31:14 2018 +0000
@@ -17,4 +17,12 @@
Completely fill the current map with land. Requires `MapGen` to be set to `mgDrawn`. `FlushPoints()` will be called at the end, unless `flush` is set to `false`.
== `eraseMap([flush])` ==
-Completely erase all land from current map. Requires `MapGen` to be set to `mgDrawn`. `FlushPoints()` will be called at the end, unless `flush` is set to `false`.
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+Completely erase all land from current map. Requires `MapGen` to be set to `mgDrawn`. `FlushPoints()` will be called at the end, unless `flush` is set to `false`.
+
+== Standardized land tint colors ==
+There are some “standard” tint colors for placed girders and other sprites which are defined to allow more consistency, if it is desired. These values are used in !TechRacer, !HedgeEditor and the basic movement training to colorize girders consistently:
+
+* `U_LAND_TINT_NORMAL`: Normal land
+* `U_LAND_TINT_ICE`: Icy land
+* `U_LAND_TINT_INDESTRUCTIBLE`: Indestructible land
+* `U_LAND_TINT_BOUNCY`: Bouncy land
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