--- a/GearTypes.wiki Tue Apr 02 15:47:17 2019 +0100
+++ b/GearTypes.wiki Tue Apr 02 15:51:06 2019 +0100
@@ -274,8 +274,13 @@
To properly set the timer of an air mine, you must set both `Timer` and `WDTimer`.
-If the gear state flag `gstAttacking` is set, the air mine is activated and is about to explode.
-If the gear state flag `gstChooseTarget` is set, the air mine is currently hunting a hedgehog. This should only be read by Lua scripts, setting it from a Lua script has no effect.
+States:
+
+ * `gsttmpFlag`: The air mine is inactive (shortly after being fired by hedgehog), indicated by a slightly darker color
+ * `gstAttacking`: The air mine is activated and is about to explode.
+ * `gstChooseTarget`: The air mine is currently hunting a hedgehog. This should only be read by Lua scripts, setting it from a Lua script has no effect.
+
+Gear values:
* `Pos`: Air friction. Higher values mean slower movement.
* `Timer`: Time left until possible detonation (in milliseconds). Default value depends on game scheme.