LuaGameplay.wiki
changeset 1952 da4ee30e45f1
parent 1951 aaee22e79dd3
child 1970 c85f6f3bb16c
--- a/LuaGameplay.wiki	Wed Jul 17 13:15:00 2019 +0100
+++ b/LuaGameplay.wiki	Wed Jul 17 13:15:42 2019 +0100
@@ -388,7 +388,7 @@
 ==== Voicepack language ====
 [Voicepacks] can be localized. A localized voicepack has the language code in its name after an underscore, e.g. “Default_pl” is the Polish version of “Default”. If you specify the exact name in `voicepack`, Hedgewars uses this exact language version. But if you replace the language suffix with `_qau`, Hedgewars will try to pick the appropriate localized version of that voicepack, depending on the user's language, if a localized version exists. If not, Hedgewars will pick the version of the voicepack without a language suffix (which is English, normally).
 
-For example, if `voicepack` is set to “Default\_qau”, Hedgewars will pick “Default_pl” if the user language is Polish. If the user language is set to a language for which there is no localize version of the Default voicepack, Hedgewars will pick the “Default” voicepack (which is in English).
+For example, if `voicepack` is set to “`Default_qau`”, Hedgewars will pick “Default_pl” if the user language is Polish. If the user language is set to a language for which there is no localize version of the Default voicepack, Hedgewars will pick the “Default” voicepack (which is in English).
 
 We strongly recommend to always use the “`_qau`” suffix from version 1.0.0 on, unless you really want to force a particular language.