author Wuzzy
Thu, 10 Sep 2015 04:38:13 +0000
changeset 632 097e645fe00b
parent 599 5f4ca19b75ca
child 633 87ad9962ee1f
permissions -rw-r--r--

#summary little tidbits that await proper structuring

= Introduction =
This page is a collection of random unsorted or unfinished stuff which is not good or structured enough to be put into one of the “real” wiki pages. Wiki editors: If something becomes actually useable, please move it to the appropriate wiki page and remove it from this page.

This page is intentionally chaotic and may change rapidliy at any time.

= Undocumented LuaAPI functions =
Full list (without parameters, but automatically generated) at http://hw.ercatec.net/docs/lua_wiki_check.php.

 * CampaignLock
  * Marked as “TODO” in source code
 * CampaignUnlock
  * Marked as “TODO” in source code
 * SetGearCollisionMask(gearUid, mask)
  * `mask` can be between `0x0000` and `0xFFFF`. `0xFFFF` collides with everything, `0xFF00` collides with land only, `0x00FF` collides with other gears only. The meaning of other values is unclear and should be discovered.
 * GetGearCollisionMask(gearUid)
 * DeclareAchievement(achievementId, teamname, location, value)
 * EndLuaTest(state)
 * SetAmmoStore(loadouts, probabilities, delays, reinforcements)
 * SetGearAIHints(gearUid, aiHints)
 * onAchievementsDeclaration()
 * onSpecialPoint(x, y, flags)

= How to add a settings option =
 * `QStringList HWGame::setArguments()` in `game.cpp` is the function that prepares the argument list
 * `void GameUIConfig::SaveOptions()` in `gameuiconfig.cpp` loads (or initializes) values and set the widgets to those values
 * `PageOptions::PageOptions(QWidget* parent) :  AbstractPage(parent)` is where you would add your widget