#summary little tidbits that await proper structuring
= Introduction =
This page is a collection of random unsorted or unfinished stuff which is not good or structured enough to be put into one of the “real” wiki pages. Wiki editors: If something becomes actually useable, please move it to the appropriate wiki page and remove it from this page.
This page is intentionally chaotic and may change rapidliy at any time.
= Undocumented LuaAPI functions =
Full list (without parameters, but automatically generated) at http://hw.ercatec.net/docs/lua_wiki_check.php.
* CampaignLock
* Marked as “TODO” in source code
* CampaignUnlock
* Marked as “TODO” in source code
* SetGearCollisionMask(gearUid, mask)
* `mask` can be between `0x0000` and `0xFFFF`. `0xFFFF` collides with everything, `0xFF00` collides with land only, `0x00FF` collides with other gears only. The meaning of other values is unclear and should be discovered.
* GetGearCollisionMask(gearUid)
* DeclareAchievement(achievementId, teamname, location, value)
* EndLuaTest(state)
* state is `TEST_SUCCESSFUL` or `TEST_FAILED)
* SetAmmoStore(loadouts, probabilities, delays, reinforcements)
* SetGearAIHints(gearUid, aiHints)
* onAchievementsDeclaration()
* onSpecialPoint(x, y, flags)
= How to add a settings option =
* `QStringList HWGame::setArguments()` in `game.cpp` is the function that prepares the argument list
* `void GameUIConfig::SaveOptions()` in `gameuiconfig.cpp` loads (or initializes) values and set the widgets to those values
* `PageOptions::PageOptions(QWidget* parent) : AbstractPage(parent)` is where you would add your widget