#summary How the engine is tested automatically
= Engine tests cases =
Hedgewars developers have made some automated tests to test certain
features of the engine automatically to ensure a certain level of
quality and to prevent old fixed bug from popping up again.
Currently, all automated Lua tests are done with Lua scripting.
== Running test cases ==
There are two ways to run a test: Automated and manual.
=== Automated testing ===
This requires you to have CMake.
Run `ctest` in the root directory of the repository to run all tests.
Run `ctest -R <test name>` to run only the test with the given name.
Note that automated tests will run much faster than in real game time.
You won't see any actual game action, however.
=== Manual testing ===
Each test can also be run manually in which you run the tests in
real time and you can see what's going on.
Copy the corresponding Lua file from `tests/lua` to `Data/Missions/Training`
(in the Hedgewars user directory), then open Hedgewars and start the test
from the training menu.
== Creating test cases ==
You can find the test cases in the repository under `tests/lua`.
These scripts are treated like ordinary scripts in Hedgewars (like
misions or multiplayer scripts) but there's one important difference:
You must call `EndLuaTest` when the test result (success or failure)
has be determined (see [LuaAPI]).