#summary Full list of command line switches for hedgewars, hwengine and server
#labels Documentation,Engine,Frontend
= Commnd-line options =
<wiki:toc max_depth="2" />
== Frontend ==
The frontend in Hedgewars refers to the main and all the other menus before an actual game has started. It does *not* refer to the part where the actual game takes place (see “Engine” for this).
Symtax: `hedgewars [OPTION …] [CONNECTSTRING]`
All command-line arguments are optional. When invoked without any command-line arguments, the Hedgewars frontend will start normally with standard directory locations.
`OPTION` is a sequence of one or more options (seperated by spaces. There are options that enable to load the data directory and the configuration directory in non-standard locations. The following options are available:
* {{{--data-dir=[path containing 'hedgewars/Data']}}}: Data directory
* {{{--config-dir=[path containing 'Demos' 'Saves' etc.]}}}: Configuration directory
* {{{--help:}}}: Display help about command-line arguments and exit the program thereafter
The program exits if either one of the folders is not correct; quotes are optional, but needed if your path contains spaces.
Specify `CONNECTSTRING` if you want Hedgewars to join a server and possibly even a room on start. This must be a `hwplay` URL (see [HWPlaySchemeSyntax] to learn more about this).
=== Examples ===
This is an example on GNU/Linux on a shell (the dollar sign is not part of the input):
{{{
$ /usr/bin/hedgewars --data-dir="/opt/local/share/" --config-dir=".hedgewars/tesing config/"
}}}
This starts Hedgewars with the data directory `/opt/local/share/` and the configuration directory `.hedgewars/testing config/` (relative to the current working directory).
Another example:
{{{
$ /usr/bin/hedgewars hwplay://example.org
}}}
Makes Hedgewars join an alternative server `example.org` on start.
== Engine ==
The engine is the program which runs the actual game.
It is possible to start a replay or save file directly from the console issuing the standalone {{{hwengine}}} utility with a very simple syntax.
=== Standard usage ===
{{{hwengine [options] <path to replay file>}}}
By default, `hwengine` will look in the current folder for game assets, if you wish to use another directory you should set the `--prefix` and `--user-prefix` options. See below for even more commands.
The replay file can be stored anywhere. Note that, as always, engine can only load replay files generated from the same Hedgewars version.
=== Advanced usage ===
It is possible to specify almost any settings by adding additional arguments:
* {{{--prefix [path to Hedgewars data folder]}}} - Sets the path to the system game data folder
* {{{--user-prefix [path to custom Hedgewars folder]}}} - Sets the path to the custom data folder to find game content
* {{{--locale [language file]}}} - Sets the game language (en.txt for sample)
* {{{--nick [string]}}} - Represents the user nickname
* {{{--width [size]}}} - Starts the game with the given width (in pixels)
* {{{--height [size]}}} - Starts the game with the given height (in pixels)
* {{{--volume [level]}}} - Sets the volume level, possible values range from 0-100 (negative is muted)
* {{{--nomusic}}} - Disables music
* {{{--nosound}}} - Disables sound effects
* {{{--fullscreen}}} - Starts game in fullscreen
* {{{--showfps}}} - Shows a fps counter in the top right
* {{{--altdmg}}} - Uses an alternative damage indicator
* {{{--low-quality}}} - Lowers the game quality
* {{{--stereo [type]}}} - Sets stereoscopic rendering type (1 to 14)
* {{{--help}}} - Shows a list of command line options and exits the program directly after
==== More advanced usage ====
Generally you don't need to set these options but here they are for full documentation:
* {{{--frame-interval [interval]}}} - Sets minimum interval (in ms) between each frame. Eg, 40 would make the game run at most 25 fps
* {{{--raw-quality [flags]}}} - (For advanced users only). Manually specifies the reduced quality flags, see below.
* {{{--stats-only}}} - Outputs the round information without launching the game, useful for statistics only
* {{{--fullscreen-width [size]}}} - Starts the game with the given width (in pixels) when fullscreen
* {{{--fullscreen-height [size]}}} - Starts the game with the given height (in pixels) when fullscreen
Note: any modification to the command line arguments should be reflected in the autostart `.desktop` file, `game.cpp`, `GameInterfaceBridge.m`.
`--prefix location` is usually hardcoded at compile time, but should you changed the installation directory, then you can use this flag to override it; alternatively you can just specify `--user-prefix`.
Personal game data is by default contained in one of the following directories:
* _Windows_: {{{%USERPROFILE%\Hedgewars}}}
* _GNU/Linux_: {{{~/.hedgewars}}}
* _Mac OS X_: {{{~/Library/Application Support/Hedgewars}}}
`--raw-quality value` is determined by combining the values of the flags you wish to enable. Up-to-date variables (in hexadecimal) are online here: [http://hg.hedgewars.org/hedgewars/file/default/hedgewars/uConsts.pas#l62 uConsts.pas]
* {{{qLowRes = 1}}}
* {{{rqBlurryLand = 2}}}
* {{{rqNoBackground = 4}}}
* {{{rqSimpleRope = 8}}}
* {{{rq2DWater = 16}}}
* {{{rqAntiBoom = 32}}}
* {{{rqKillFlakes = 64}}}
* {{{rqSlowMenu = 128}}}
* {{{rqPlainSplash = 256}}}
* {{{rqClampLess = 512}}}
* {{{rqTooltipsOff = 1024}}}
* {{{rqDesyncVBlank = 2048}}}
E.g., to have blurry land and simple rope, you would use the number 10 (2+8).
There are some internal commands, such as `--internal`, `--port [int]`, that are not meant for command-line usage.
If you want to get your hands dirty and see how the engine interprets commands, you can check out the source code:
[http://hg.hedgewars.org/hedgewars/file/default/hedgewars/ArgParsers.inc ArgParsers.inc]
== Server ==
The server can be configured to run on non standard port or to run as separate process.
* {{{--port=PORT}}} or {{{-p PORT}}}: Server listens on `PORT`
* {{{--dedicated=BOOL}}} or {{{-d BOOL}}}: Spawn a separate process (`BOOL` is either “True” or “False”)
* {{{--help}}}: Shows a short text explaining the command-line arguments and exists the program thereafter.