LuaDrawing.wiki
author sheepyluva@gmail.com
Tue, 16 Dec 2014 11:22:49 +0000
changeset 512 cb76d7a0c28b
parent 378 4793d4b4e6be
child 595 d5647149658e
permissions -rw-r--r--
Please don't make the names of sub-menus into links. It makes unfolding them more tedious. Instead you could always add a "Overview/Introduction/General/etc" sub-item if there actually is a page describing the entire category.

#summary Drawing maps with Lua.

= Drawing Maps With Lua =

Starting in 0.9.18 it is possible to reliably use drawn map mode to draw maps with scripts.
A simple example is given below.  Note that Drawn maps use an area of 4096x2048.  The examples below are static, but obviously this could be used for a random map variation - for example, simulating the Cave map by doing the fill below, then drawing random tunnels using circles that shift their course smoothly.

= Details =

First, a couple of convenience functions for drawing to the map.
<code lang="lua">
PointsBuffer = ''  -- A string to accumulate points in
function AddPoint(x, y, width, erase)
    PointsBuffer = PointsBuffer .. string.char(band(x,0xff00) / 256 , band(x,0xff) , band(y,0xff00) / 256 , band(y,0xff))
    if width then
        width = bor(width,0x80)
        if erase then
            width = bor(width,0x40)
        end
        PointsBuffer = PointsBuffer .. string.char(width)
    else
        PointsBuffer = PointsBuffer .. string.char(0)
    end
    if #PointsBuffer > 245 then
        ParseCommand('draw '..PointsBuffer)
        PointsBuffer = ''
    end
end
function FlushPoints()
    if #PointsBuffer > 0 then
        ParseCommand('draw '..PointsBuffer)
        PointsBuffer = ''
    end
end
</code>
AddPoint takes an x and y location for the point, a width (indicates the start of a new line) and erase (whether the line is erasing from the map).  The width calculation is described in [DrawnMapFormat].

FlushPoints writes out any values from PointsBuffer that have not already been sent to the engine.
It would be called at the end of a drawing session.

A simple example below.

<code lang="lua">
function onGameInit()
    MapGen = 2
    TemplateFilter = 0

    AddPoint(100,100,10)
    AddPoint(2000,2000)
    AddPoint(2000,100,10)
    AddPoint(100,2000)
    AddPoint(1000,1000,63,true)
    AddPoint(1000,1000,20)

    for i = 63,2,-4 do
        AddPoint(2000,1000,i)
        AddPoint(2000,1000,i-2,true)
    end

    for i = 1,2000,50 do
        AddPoint(i+2000,2000,1)
        AddPoint(4000,2000-i)
    end

    AddPoint(2000,2000,1)
    AddPoint(4000,2000)
    AddPoint(4000,0,1)
    AddPoint(4000,2000)

    FlushPoints()
end
</code>
The first set of AddPoints draws a large X and erases the centre.
The following loop draws a set of nested points, alternating erasure and fill, which results in a set of concentric circles.
The 2nd loop draws a web of lines and frames it using some final AddPoints.

<a href="http://m8y.org/hw/draw1.jpeg">screenshot here</a>

Another brief example.
<code lang="lua">
    for i = 200,2000,600 do
        AddPoint(1,i,63)
        AddPoint(4000,i)
    end
    for i = 500,3500,1000 do
        AddPoint(i,1000,63,true)
    end
    FlushPoints()
</code>
This one fills the map with solid land, and draws 4 circular erased points in it.

<a href="http://m8y.org/hw/draw2.jpeg">screenshot here</a>