#summary Lua library documentation: Params
#labels !LuaLibrary
= Lua library: `Params` =
The Params library is a small library introduced in 0.9.21. It provides a function to parse the parameter string `ScriptParam` and it is intended to simplify using this string.
This library requires the parameter string to be in a certain format. It must be a comma-seperated list of kev-value pairs in the `key=value` format. Examples:
<code>speed=1</code>
<code>health=100, ammo=5</code>
<code>param1=hello, param2=whatever, param3=5325.4</code>
Using this library is by no means neccessary, you could use practically whatever syntax you wish if you write your own code for parsing.
== `parseParams()` ==
Parses `ScriptParam` and writes the result into the global table `params`. The table will follow the `key=value` pattern. Both keys and pairs are stored as string.
=== Example ===
<code language="lua">
function onParameters()
parseParams()
if params["myparam1"] == "hello" then
WriteLnToConsole("Hello World!")
end
end</code>
If the key-value pair `myparam1=hello` is present, this script writes “Hello World!” in the console. All these inputs would trigger the event:
<code>myparam1=hello</code>
<code>myparam2=whatever, myparam1=hello</code>
<code>g=4, f=56, m=56, myparam1=hello</code>