Wuzzy [Wed, 28 Jun 2023 22:16:01 +0000] rev 2262
LuaGameplay: Add formatEngineString mention
Wuzzy [Wed, 28 Jun 2023 22:14:36 +0000] rev 2261
LuaLibraryUtils: Add formatEngineString
Wuzzy [Wed, 28 Jun 2023 22:11:07 +0000] rev 2260
LuaGameplay: Add link to StringIDs
Wuzzy [Wed, 28 Jun 2023 22:10:26 +0000] rev 2259
StringIDs: add header for 2nd section
Wuzzy [Wed, 28 Jun 2023 22:10:10 +0000] rev 2258
StringIDs: Add newline after summary
Wuzzy <Wuzzy@disroot.org> [Thu, 29 Jun 2023 00:09:32 +0200] rev 2257
Add StringIDs page
Wuzzy [Wed, 28 Jun 2023 21:56:04 +0000] rev 2256
LuaGameplay: Fix GetEngineString heading
Wuzzy [Wed, 28 Jun 2023 21:55:45 +0000] rev 2255
LuaGameplay: Add GetEngineString
Wuzzy [Wed, 28 Jun 2023 07:41:13 +0000] rev 2254
LuaGameplay: fix syntax error for Retreat function
Wuzzy [Wed, 28 Jun 2023 06:03:32 +0000] rev 2253
TODO: Teaching AI new weapons is not an "easy hack"
Wuzzy [Wed, 21 Jun 2023 15:56:12 +0000] rev 2252
LuaLibraryAnimate: fix example
Wuzzy [Wed, 21 Jun 2023 15:54:45 +0000] rev 2251
LuaLibraryAnimate: Add big code example
Wuzzy [Wed, 21 Jun 2023 14:31:31 +0000] rev 2250
LuaLibraryAnimate: Fix wrong example code: onPreciseLocal does not exist
Wuzzy [Wed, 21 Jun 2023 14:28:52 +0000] rev 2249
LuaLibraryAnimate: Document skipping
Wuzzy [Wed, 21 Jun 2023 13:56:48 +0000] rev 2248
LuaLibraryAnimate: Rename cinem variable to animation
Wuzzy [Wed, 21 Jun 2023 13:54:38 +0000] rev 2247
LuaLibraryAnimate: Explain Animate and more consistent wording
Wuzzy [Wed, 21 Jun 2023 13:33:14 +0000] rev 2246
LuaLibraryAnimate: Explain BlowHog example better
Wuzzy [Wed, 21 Jun 2023 13:10:24 +0000] rev 2245
LuaLibraryAnimate: Clarify hog switching
Wuzzy [Wed, 21 Jun 2023 13:08:24 +0000] rev 2244
LuaLibraryAnimate: Add AnimFollowGear
Wuzzy [Wed, 21 Jun 2023 13:04:30 +0000] rev 2243
LuaLibraryAnimate: Add AnimGearWait
Wuzzy [Wed, 21 Jun 2023 12:50:32 +0000] rev 2242
LuaLibraryAnimate: Say what happens after animation ends
Wuzzy [Wed, 21 Jun 2023 12:39:03 +0000] rev 2241
LuaLibraryAnimate: Add maxMoveTime to AnimMove
Wuzzy [Wed, 21 Jun 2023 12:34:58 +0000] rev 2240
LuaLibraryAnimate: Clarify AnimMove
Wuzzy [Wed, 21 Jun 2023 09:31:59 +0000] rev 2239
LuaLibraryAnimate: Add new section for functions
Wuzzy [Wed, 21 Jun 2023 09:25:05 +0000] rev 2238
LuaLibraryAnimate: fix format
Wuzzy [Wed, 21 Jun 2023 09:24:33 +0000] rev 2237
LuaLibraryAnimate: Extend the introduction
Wuzzy [Wed, 21 Jun 2023 07:51:30 +0000] rev 2236
LuaLibraryAnimate: "Getting started" section
Wuzzy [Sat, 17 Jun 2023 22:14:23 +0000] rev 2235
LuaLibraryAnimate: Fix some typos and grammar
Wuzzy [Thu, 25 May 2023 13:06:10 +0000] rev 2234
LuaAudio: remove version numbers
Wuzzy [Thu, 25 May 2023 13:05:48 +0000] rev 2233
LuaGears: remove version numbers
Wuzzy [Thu, 25 May 2023 13:05:11 +0000] rev 2232
LuaGameplay: remove version numbers
Wuzzy [Thu, 25 May 2023 13:04:05 +0000] rev 2231
LuaEvents: remove version numbers
Wuzzy [Fri, 12 May 2023 20:53:35 +0000] rev 2230
GearTypes: Update gtSentry state
Wuzzy [Fri, 12 May 2023 14:52:24 +0000] rev 2229
GearTypes: fix links
Wuzzy [Fri, 12 May 2023 14:51:50 +0000] rev 2228
GearTypes: mark sentry as unfinished
Wuzzy [Fri, 12 May 2023 14:50:47 +0000] rev 2227
GearTypes: mention dev version of gtSentry
Wuzzy [Fri, 12 May 2023 14:50:05 +0000] rev 2226
GearTypes: Fix gtSentry link
Wuzzy [Fri, 12 May 2023 14:49:38 +0000] rev 2225
GearTypes: Add gtSentry
Wuzzy [Fri, 12 May 2023 14:44:59 +0000] rev 2224
AmmoTypes: Add amSentry
Wuzzy [Fri, 12 May 2023 14:37:17 +0000] rev 2223
LuaEvents: Rewrite onNewAmmoStore help
alfadur [Fri, 07 Apr 2023 19:39:42 +0300] rev 2222
update windows build instructions
sheepluva [Thu, 23 Mar 2023 20:47:32 +0000] rev 2221
TableOfContents: TableOfContents: Adjust two Entries
nemo [Thu, 23 Mar 2023 16:14:23 -0400] rev 2220
switch server
nemo [Thu, 27 Jan 2022 17:26:11 -0500] rev 2219
latest on 1.0.0 branch is better
Wuzzy [Mon, 16 Aug 2021 22:41:20 +0200] rev 2218
HWPlaySchemeSyntax: Remove "room=", it is not actually supported
Wuzzy [Sun, 13 Dec 2020 21:27:30 +0100] rev 2217
VisualGearTypes: linetrail is thin
Wuzzy [Sun, 13 Dec 2020 21:03:54 +0100] rev 2216
VisualGearTypes: HealthTag number limitation
Wuzzy [Sun, 13 Dec 2020 20:44:04 +0100] rev 2215
VisualGearTypes: remove frameticks for smalldamagetag
Wuzzy [Sun, 13 Dec 2020 20:41:59 +0100] rev 2214
VisualGearTypes: Ignore timer healthtag
Wuzzy [Sun, 13 Dec 2020 20:21:21 +0100] rev 2213
VisualGearTypes: `Angle` only effectful if `Frame` is non-zero (HealthTag)
Wuzzy [Sun, 13 Dec 2020 20:15:26 +0100] rev 2212
VisualGearTypes: add FrameTicks to SmallDamageTag
Wuzzy [Sun, 13 Dec 2020 20:11:22 +0100] rev 2211
VisualGearTypes: Fix angle of healthtag
Wuzzy [Sun, 13 Dec 2020 20:10:14 +0100] rev 2210
VisualGearTypes: Fix Scale argument for Healthtag
Wuzzy [Sun, 13 Dec 2020 20:00:28 +0100] rev 2209
VisualGearTypes: fix typos
Wuzzy [Sun, 13 Dec 2020 19:59:47 +0100] rev 2208
VisualGearTypes: Add drowning tag info
Wuzzy [Sun, 13 Dec 2020 15:31:23 +0100] rev 2207
VisualGearTypes: SmallDamage: hardcoded speed
Wuzzy [Sun, 13 Dec 2020 15:08:55 +0100] rev 2206
VisualGearTypes: Improve Health/damage tag documentation
Wuzzy [Sun, 13 Dec 2020 14:58:03 +0100] rev 2205
VisualGearTypes: Can't use vgtSmallDamageTag
Wuzzy [Sun, 13 Dec 2020 13:31:23 +0100] rev 2204
VisualGearTypes: Edited via web interface
Wuzzy [Fri, 27 Nov 2020 13:52:18 +0100] rev 2203
Translations: fix italic
Wuzzy [Fri, 27 Nov 2020 13:51:54 +0100] rev 2202
Translations: Hedgewars 2
Wuzzy [Fri, 27 Nov 2020 13:49:46 +0100] rev 2201
TableOfContents: Move translations to coredev
Wuzzy [Fri, 27 Nov 2020 13:45:03 +0100] rev 2200
Translations: Add TOC
Wuzzy [Fri, 27 Nov 2020 13:43:21 +0100] rev 2199
Translations: copy name
Wuzzy [Fri, 27 Nov 2020 13:41:20 +0100] rev 2198
Translations: Add conventions
Wuzzy [Fri, 27 Nov 2020 13:24:02 +0100] rev 2197
Translations: Remove AFK, this is no longer used
Wuzzy [Tue, 13 Oct 2020 13:50:06 +0200] rev 2196
LuaGlobals: fix gfBorder
Wuzzy [Mon, 12 Oct 2020 02:15:14 +0200] rev 2195
LuaRules: plusminus
Wuzzy [Mon, 12 Oct 2020 02:12:46 +0200] rev 2194
TableOfContents: add LuaRules
Wuzzy [Mon, 12 Oct 2020 02:12:20 +0200] rev 2193
LuaOverview: LuaRules
Wuzzy [Mon, 12 Oct 2020 02:10:00 +0200] rev 2192
LuaRules: fix bullet
Wuzzy [Mon, 12 Oct 2020 02:09:44 +0200] rev 2191
LuaRules: cleanup
Wuzzy [Mon, 12 Oct 2020 02:08:51 +0200] rev 2190
LuaAPI: Add scripting rules
Wuzzy <almikes@aol.com> [Mon, 12 Oct 2020 02:07:56 +0200] rev 2189
Add LuaRules.wiki
Wuzzy [Sat, 10 Oct 2020 16:25:03 +0200] rev 2188
LuaGameplay: Max ammo crate probability is 8, not 9
Wuzzy [Sat, 10 Oct 2020 15:41:00 +0200] rev 2187
ThemeFiles: Add credits.txt
alfadur [Mon, 07 Sep 2020 01:16:51 +0300] rev 2186
fix package syntax
alfadur [Sun, 30 Aug 2020 22:47:52 +0300] rev 2185
update sdl2-mixer features
nemo [Sat, 01 Aug 2020 15:47:12 -0400] rev 2184
typo
Wuzzy [Sun, 26 Jul 2020 18:49:22 +0200] rev 2183
GearTypes: Initial Tardis pos
Wuzzy [Sun, 26 Jul 2020 18:48:37 +0200] rev 2182
GearTypes: Clarify TimeBox tag
Wuzzy [Sun, 26 Jul 2020 18:47:01 +0200] rev 2181
GearTypes: Extend gtTardis info
Wuzzy [Wed, 22 Jul 2020 14:02:04 +0200] rev 2180
LuaGears: Update aihDoesntMatter
Wuzzy [Sun, 19 Jul 2020 22:12:15 +0200] rev 2179
TODO: Update sine gun
Wuzzy [Sun, 19 Jul 2020 11:32:54 +0200] rev 2178
TODO: Fix molotov
Wuzzy [Fri, 17 Jul 2020 03:02:14 +0200] rev 2177
TODO: fix typo
Wuzzy [Fri, 17 Jul 2020 02:37:10 +0200] rev 2176
TODO: molotov problem
Wuzzy [Thu, 16 Jul 2020 22:28:43 +0200] rev 2175
Flags: more cpu clarifiction
Wuzzy [Thu, 16 Jul 2020 22:26:05 +0200] rev 2174
Flags: clarify cpu flag
Wuzzy [Wed, 08 Jul 2020 18:29:47 +0200] rev 2173
TODO: update resurrect
Wuzzy [Wed, 08 Jul 2020 18:19:41 +0200] rev 2172
TODO: AI: Mudball is DONE!
Wuzzy [Wed, 08 Jul 2020 16:41:22 +0200] rev 2171
GearTypes: Snowball density
Wuzzy [Tue, 07 Jul 2020 00:32:36 +0200] rev 2170
LuaGlobals: Update more game flag info
Wuzzy [Tue, 07 Jul 2020 00:27:09 +0200] rev 2169
LuaGlobals: update gfSolidLand, gfLowGravity
Wuzzy [Tue, 07 Jul 2020 00:21:09 +0200] rev 2168
LuaGlobals: Update gfInvulnerable
Wuzzy [Mon, 06 Jul 2020 18:32:52 +0200] rev 2167
TODO: I don't think a shadow effect is needed