diff -r 71f061ea3941 -r 05be23a15de9 LuaEvents.wiki --- a/LuaEvents.wiki Sun Sep 08 22:10:53 2019 +0100 +++ b/LuaEvents.wiki Sun Sep 08 22:11:12 2019 +0100 @@ -42,10 +42,10 @@ If you add this event handler, then the weapon scheme (in a multiplayer game) will be ignored, and the settings of all ammos be initialized to the following values: -* Initial ammo: 0 -* Crate probability: 0 -* Number in crate: 0 -* Delay: 0 + * Initial ammo: 0 + * Crate probability: 0 + * Number in crate: 0 + * Delay: 0 If this event handler is *not* present, then the game will use the weapon scheme that the player selected (in multiplayer games). In missions, all ammos are always initialized at 0 by default, even without this event handler.