diff -r 329784030e91 -r 0f4635ed8797 ThemeCfg.wiki --- a/ThemeCfg.wiki Thu May 16 22:42:08 2019 +0100 +++ b/ThemeCfg.wiki Thu May 16 22:52:33 2019 +0100 @@ -37,13 +37,8 @@ === `snow` === If this key is present (any value), the flakes which are normally purely decorational now behave like snowflakes. When they collide with terrain, they become a part of the landscape. This significantly changes the gameplay of your theme, so use wisely. If this key is not present, the flakes are purely decorational. -== Land keys == -=== `border` === -The colour of the outline of explosions. - -Values: red, green, blue - -Default: $50, $50, $50 +== Land object keys == +Land objects are images that are placed randomly on the map. Objects become part of the terrain. === `object` === There may be multiple object keys in the file, each one representing one land object. @@ -83,7 +78,19 @@ * `overlay_filename_1`: File name of the overlay image to use * You must repeat the last 3 arguments if `overlay_count` is greater than 1; each overlay needs its own offset and file name. +=== Land decoration keys === +Land decorations alter the appearance of the main terrain without altering the terrain shape. They are purely decorational. + +=== `border` === +The colour of the outline of explosions. + +Values: red, green, blue + +Default: $50, $50, $50 + === `spray` === +A spray is an image that is simply drawn on top of the land. + There may be several spray keys in the file, each one representing one spray object. The `name` is the case-sensitive name of the PNG file (without the file name suffix) of the graphics file, and `number` is the rough number of instances of this spray that may be added to the map. The number is the average number of sprays that are normally placed on a random medium-sized island. For larger and smaller landscapes, this number will be automatically scaled up or down. Please note that this number only specifies a rough goal, the actual number of created sprays may vary and you may have to play a bit with this number in order to find a good value.