diff -r 893c8b5bf7e7 -r 1068da1c7ada LuaAPI.wiki --- a/LuaAPI.wiki Sat Dec 01 01:07:50 2018 +0000 +++ b/LuaAPI.wiki Sat Dec 01 01:49:49 2018 +0000 @@ -100,9 +100,9 @@ || *Identifier* || *Description (active state)* || || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. || -|| `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weaoons like shotgun is suppressed. For target practice missions, not recommended for anything else. || +|| `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weaoons like shotgun is suppressed. Intended for target practice missions, not recommended for anything else. || || `gfSwitchHog` || Free hog switching at turn start || -|| `gfDivideTeams` || Each clan will start in its own side of the terrain || +|| `gfDivideTeams` || Each clan will start in its own side of the terrain. No effect if `gfPlaceHog` is active. || || `gfBorder` || An indestructible border is active around the map. || || `gfBottomBorder` || There is an indestructable border at the bottom of the map. || || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. || @@ -116,13 +116,13 @@ || `gfRandomOrder` || The game is played in random order. || || `gfPlaceHog` || Placement mode: At the beginning of the round, all hedgehogs are placed manually first. || || `gfKing` || King Mode: One hedgehog per team becomes their king, if the king dies, the team loses. || -|| `gfSharedAmmo` || Teams in the same clan share their ammo. || +|| `gfSharedAmmo` || Teams in the same clan share their ammo. Takes precedence over `gfPerHogAmmo`. || || `gfDisableGirders` || No girders will be created in random maps || || `gfDisableLandObjects` || No land objects will be created in random maps || || `gfAISurvival` || Computer-controlled hedgehogs will be revived after they die. || || `gfInfAttack` || Attacks don’t end the turn. || || `gfResetWeps` || The weapons will be reset to the initial state each turn. || -|| `gfPerHogAmmo` || Each hedgehog has its own weapon stash. || +|| `gfPerHogAmmo` || Each hedgehog has its own weapon stash. No effect if `gfSharedAmmo` is active. || || `gfDisableWind` || There is no wind. || || `gfMoreWind` || There is always strong wind. || || `gfTagTeam` || Tag Team: Teams in the same clan share their turn time. ||