diff -r ffa20ab0669b -r 30c5f1ebd552 EngineProtocol.wiki --- a/EngineProtocol.wiki Mon Mar 21 03:06:12 2016 +0000 +++ b/EngineProtocol.wiki Thu Mar 24 09:55:10 2016 -0400 @@ -16,7 +16,7 @@ == Map preview == Frontend needs to generate a preview of the map that is going to be used in game; there is no handshaking. -Files in which this protocol is implemented: [http://hg.hedgewars.org/hedgewars/file/default/QTfrontend/hwmap.cpp hwmapp.cpp], [http://hg.hedgewars.org/hedgewars/file/default/project_files/HedgewarsMobile/Classes/MapConfigViewController.m MapConfigViewController.m] +Files in which this protocol is implemented: [https://hg.hedgewars.org/hedgewars/file/default/QTfrontend/hwmap.cpp hwmapp.cpp], [https://hg.hedgewars.org/hedgewars/file/default/project_files/HedgewarsMobile/Classes/MapConfigViewController.m MapConfigViewController.m] === Protocol === || *Frontend* || *Engine* || *Format* || @@ -77,4 +77,4 @@ == In-game == This doc needs more fleshing out, but in the interest of contributing, submitting an image I'd made after reading a GCI task. -[http://hg.hedgewars.org/hedgewars/raw-file/default/doc/hwdemo.png HWD file] with a little colour markup of various interesting parts of the game. BTW, if you ever need to debug a crashing demo, appending 032BFF to the end is a good way to make sure the demo doesn't close too early (see the image for why). \ No newline at end of file +[https://hg.hedgewars.org/hedgewars/raw-file/default/doc/hwdemo.png HWD file] with a little colour markup of various interesting parts of the game. BTW, if you ever need to debug a crashing demo, appending 032BFF to the end is a good way to make sure the demo doesn't close too early (see the image for why). \ No newline at end of file