diff -r 1a612c26c5f7 -r 3e33196a7312 ThemeCfg.wiki --- a/ThemeCfg.wiki Tue Apr 17 01:50:13 2018 +0100 +++ b/ThemeCfg.wiki Tue Apr 17 01:51:31 2018 +0100 @@ -26,9 +26,11 @@ Literally all lines in the `theme.cfg` file are optional, thus an empty file is valid. Everything has a default value. However, some default values are not really useful (e.g. the water or sky color) and you should therefore explicitly specify enough values. == General configuration keys == -=== `hidden` (0.9.24) === +=== `hidden` === If this key is present in `theme.cfg` (the value does not matter), the theme will be hidden from the theme selection menu. Background themes *must* be hidden. +Added in 0.9.24. + === `ice` === If this key is present (any value), girders become slippery like ice. This also applies to placed girders. This significantly changes the gameplay of your theme, so use wisely. If this key is not present, the terrain is not slippery. @@ -120,7 +122,7 @@ === `sd-water-opacity` === The water opacity while in Sudden Death. Syntax and default value is equivalent to `water-opacity`. -=== `water-animation` (0.9.23) === +=== `water-animation` === Specified a custom water animation and flowing speed before Sudden Death. By default, the water just moves to the right and has no special animation. Values: frames, frame ticks, movement speed @@ -131,7 +133,9 @@ Default: 1, 0, 1 -=== `sd-water-animation` (0.9.23) === +This key has been added in 0.9.23. + +=== `sd-water-animation` === Sudden Death equivalent of `water-animation`, uses `SDWater.png`. == Background keys == @@ -142,6 +146,8 @@ Default: $00, $00, $00 +This key has been added in 0.9.23. + === `rq-sky` === The sky color in reduced quality mode. If present, it is used instead of `sky` on low quality.