diff -r 1f534f49715a -r 3f01f1fd7bb3 PresetMaps.wiki --- a/PresetMaps.wiki Tue Dec 31 04:30:41 2013 +0000 +++ b/PresetMaps.wiki Tue Dec 31 19:40:26 2013 +0000 @@ -60,7 +60,7 @@ * Usually _width/length ratio_ of 2:1 * Typical size: 2048 x 1024 * Max size: no limit, 0.9.18+. 4096 x 2048 or less in 0.9.17 and earlier. There are a few practical limits to map size that should be examined for people trying to make very large maps. - * SDL 1.2 - SDL 1.2 can only load maps that are <=16,384px wide, and <=65,536px high. SDL 1.2 rect is only capable of handling a map that is <=32767 high, making that the real effective limit. + * SDL 1.2 - SDL 1.2 can only load maps that are <=16,384px wide, and <=65,536px high. SDL 1.2 rect is only capable of handling a map that is <=32768 high, while behaviour in Hedgewars 0.9.20 or lower forces <=16,384 if using a mask.png without a map.png. * SDL 2.0 - SDL 2.0 failed to load a 999,936x512 map. A 499,968x512 map succeeded. Those would use ~244MiB/~122MiB of your graphics card with Blurry Land enabled, and ~977MiB/~488MiB without it. * GIMP. GIMP 2.8 can only create PNGs that are 262,144px wide or high - is an arbitrary hardcoded sanity check. GIMP 2.10 allows 524,288 wide or high. * libpng - libpng can only load maps that are < 1 million px wide or high, with default configuration.