diff -r 1098683f138f -r 48fb7b41cccf LuaGears.wiki --- a/LuaGears.wiki Tue Oct 08 16:58:22 2019 +0100 +++ b/LuaGears.wiki Tue Oct 08 17:04:06 2019 +0100 @@ -108,21 +108,23 @@ SetAmmo(amLaserSight, 0, 0, 0, 1) SpawnUtilityCrate(0, 0, amLaserSight) -=== `SpawnFakeAmmoCrate(x, y, explode, poison) ` === +=== `SpawnFakeAmmoCrate(x, y [, explode [, poison]]) ` === Spawns a crate at the specified coordinates which looks exactly like a real ammo crate but contains not any ammo. It can be use useful for scripted events or to create a trap. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land). -`explode` and `poison` are booleans. -If `explode` is `true`, the crate will explode when collected. -If `poison` is `true`, the collector will be poisoned. + +`explode` and `poison` are booleans. They are optional since 1.0.0 but mandatory until 0.9.25. + +If `explode` is `true`, the crate will explode when collected (default: `false`). +If `poison` is `true`, the collector will be poisoned (default: `false`). Example: SpawnFakeAmmoCrate(500, 432, false, false) -- Spawns a fake ammo crate at the coordinates (500, 434) without explosion and poison. -=== `SpawnFakeHealthCrate(x, y, explode, poison) ` === +=== `SpawnFakeHealthCrate(x, y [, explode [, poison]]) ` === Same as `SpawnFakeAmmoCrate`, except the crate will look like a health crate. -=== `SpawnFakeUtilityCrate(x, y, explode, poison) ` === +=== `SpawnFakeUtilityCrate(x, y [, explode [, poison]]) ` === Same as `SpawnFakeAmmoCrate`, except the crate will look like an utility crate. == Position and velocity ==