diff -r e1f13ff10df0 -r 55ea190450ec VisualGearTypes.wiki --- a/VisualGearTypes.wiki Sat Oct 26 23:21:39 2019 +0100 +++ b/VisualGearTypes.wiki Mon Oct 28 15:07:44 2019 +0000 @@ -94,10 +94,11 @@ * `FrameTicks`: Speech bubble type (`SAY_SAY`, `SAY_THINK` or `SAY_SHOUT`) == `vgtStraightShot` == -Displays an arbitrary sprite which moves. A straight shot from a firearm like the Desert Eagle. The sprite it uses can be changed, so this can be used to display nearly every sprite. +Displays an arbitrary sprite which moves in a random direction (can be overwritten in `dX` and `dY`) and fades out after a short time. The sprite it uses can be changed, so this can be used to display nearly every sprite. - * `State`: ID of the custom sprite (use an ID from `Sprites`) - * `FrameTicks`: ??? + * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`) + * `Frame`: Frame of custom sprite (default: 0) + * `FrameTicks`: Life time in milliseconds (default: random between 250 and 500) == `vgtLineTrail` == A straight line between two points which briefly fades out. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually