diff -r e156273d1b38 -r 58ef0e44ea88 VisualGearTypes.wiki --- a/VisualGearTypes.wiki Fri Feb 09 21:39:21 2018 +0000 +++ b/VisualGearTypes.wiki Fri Feb 09 21:54:53 2018 +0000 @@ -38,6 +38,7 @@ || `vgtEvilTrace` || Strange red cloud from hellish hand-grenade || || `vgtShell` || Bullet shell || || `vgtBulletHit` || Bullet impact animation || +|| `vgtLineTrail` || Straight shot line from e.g. desert eagle and the likes || == HUD == || *Variable name* || *Short description* || @@ -53,7 +54,7 @@ == Misc. == || *Variable name* || *Short description* || || `vgtStraightShot` || Moving sprite, such as shots from desert eagle || -|| `vgtLineTrail` || ??? || + = Detailed visual gear reference = Here you will find a (more or less) detailed references of the various possible values for the visual gears (for `SetVisualGearValues`). This is useful to customize your visual gears. @@ -91,4 +92,11 @@ Displays an arbitrary sprite which moves. A straight shot from a firearm like the Desert Eagle. The sprite it uses can be changed, so this can be used to display nearly every sprite. * `State`: ID of the custom sprite (use an ID from `Sprites`) - * `FrameTicks`: ??? \ No newline at end of file + * `FrameTicks`: ??? + +== `vgtLineTrail` == +A straight line between two points which briefly fades out. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually + + * `X`, `Y`: Start point of line + * `dX`, `dY`: End point of line + * `Timer`: Life time \ No newline at end of file