diff -r 132b6ed4e724 -r 6edb9964990d States.wiki --- a/States.wiki Wed Oct 30 13:23:18 2019 +0000 +++ b/States.wiki Wed Oct 30 13:29:20 2019 +0000 @@ -12,8 +12,8 @@ || `gstHHThinking` || Thought bubble animation plays for hedgehog (used for AI players) || || `gstHHDeath` || Hedgehog is dying || || `gstHHGone` || Set if hedgehog is going to teleport away from the battlefield because the player left the game (in network play) || -|| `gstWinner` || This is good for indicating hedgehogs they did well. Represented by a stupid grin. || -|| `gstLoser` || This is good for indicating hedgehogs screwed up || +|| `gstWinner` || This is good for indicating hedgehogs they did well, like winning the game. Represented by a stupid grin. This state is normally reset by many actions, but when the game is ending, it is preserved. || +|| `gstLoser` || This is good for indicating hedgehogs screwed up. Represented by a scared face. || || `gstMoving` || Gear is moving / in mid-air || || `gstAttacked` || Set for hedgehogs after they have finished their attack (including all shots). Not used in infinite attack mode || || `gstAttacking` || Used to indicate when a hedgehog is currently attacking (player holds down attack key). Also used for triggered mines ||