diff -r 89d9153aaf4f -r 83ede97a33c6 LuaAPI.wiki --- a/LuaAPI.wiki Tue Jul 28 11:05:36 2015 +0000 +++ b/LuaAPI.wiki Tue Jul 28 11:44:47 2015 +0000 @@ -131,13 +131,13 @@ This function is called before the game loads its resources. One can modify various game variables here: * Seed = 0 - sets the seed of the random number generator * !EnableGameFlags(gfSolidLand, gfArtillery) - sets the !GameFlags (just 2 of them in this example), see above for the available flags/ - * !TurnTime = 60000 - set the turntime in ms + * !TurnTime = 60000 - set the turn time in ms * !CaseFreq = 0 - frequency of crate drops * !HealthCaseProb = 35 - chance of receiving a health crate * !HealthCaseAmount = 25 - amount of health in a health crate * !DamagePercent = 100 - percent of damage to inforce * !MinesNum = 0 - number of mines being placed (before 0.9.14 !LandAdds) - * !MinesTime = 3 - time for a mine to explode from activated, -1 for random + * !MinesTime = 3000 - time for a mine to explode from activated (in milliseconds), -1000 for random * !MineDudPercent = 0 - chance of mine being a dud * Explosives = 0 - number of explosives being placed * Delay = 0 - delay between each round @@ -146,7 +146,7 @@ * !HealthDecrease = 5 - amount of health decreased on sudden death * Map = "Bamboo" - the map being played * Theme = "Bamboo" - the theme to be used - * Ready = 5000 - the ready timer at the start of the round + * Ready = 5000 - the ready timer at the start of the round (in milliseconds) * !MapGen - type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`. * !TemplateFilter * Goals = "Jumping is disabled" - if you want to add info to the game mode dialog, use "|" to separate lines