diff -r e78a3fd5a0e4 -r 91756d20ce3e LuaGUI.wiki --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LuaGUI.wiki Wed Apr 17 13:50:26 2019 +0200 @@ -0,0 +1,98 @@ +#summary List of functions in the Lua API that affect the GUI + += Lua API: GUI functions = +This page is a list of all functios in the [LuaAPI Lua API] that affect the GUI (graphical user interface). + +== Captions == +=== !AddCaption(text) === +Display an event text in the upper part of the screen. The text will be white and the caption group will be `capgrpMessage`. + +Example: + +AddCaption("Hello, world!") + + +=== !AddCaption(text, color, captiongroup) === +Display an event text in the upper part of the screen with the specified RGBA text [LuaOverview#Color color] and caption group. Although an RBGA color is used, Hedgewars does not actually support transparent or semi-transparent captions, so the fourth byte is ignored. We recommend you to always specify a full opacity (`FF` in hexadecimal) for the caption. + +|| *`captiongroup`* || *Meaning* || +|| `capgrpGameState` || Used for important global game events, like Sudden Death || +|| `capgrpAmmoinfo` || Used for new weapon crates and some other events || +|| `capgrpVolume` || Used for “local” changes of client settings that don't affect gameplay, like volume change, auto camera on/off, etc. || +|| `capgrpMessage` || Generic message || +|| `capgrpMessage2` || Generic message || +|| `capgrpAmmostate` || Used to show information about weapon state, i.e. bounce level, timer, remaining shots, etc. || + +The color can be specified in RGBA format, but you can (but don't have to) use one of the following built-in text color. + +|| *Built-in color* || *Meaning* || +|| `capcolDefault` || Default caption color || +|| `capcolSetting` || Notification related to a local client setting (audio volume, auto camera on/off) || + +Example: + +AddCaption("Melon bomb rain in 2 rounds!", 0xFF0000FF, capgrpGameState) +-- Green example message. + + +== Mission panel == +=== !ShowMission(caption, subcaption, text, icon, time [, forceDisplay]) === +This function will open the mission panel and set the texts in it. + +Use to tell the player what he/she is supposed to do. If you use this function, a mission panel is shown for the amount of time specified in `time` (in milliseconds). If `time` is set to 0, it will be displayed for a default amount of time. +This function replaces the *entire* text of the mission panel. Compare this to the global `Goals` variable, which *adds* to the default text without replacing it. + +`caption` is the text displayed in the first line, `subcaption` is displayed in the second line and `text` is the text displayed in the third and following lines. + +By convention, `caption` should *normally* contain the name of the game style or mission and `subcaption` should *normally* contain the type of game style or mission, or a witty tagline. But this is only a loose convention which you don't have to follow all the time. + +`text` uses some special characters for formatting: + +|| *Special character* || *Meaning* || +|| `|` || Line break || +|| `:` || Highlight itself and all text before that character in this line. The colon itself will be written. || +|| `::` || Like above, except the two colons will not be written. || +|| `\|` || Will be replaced with “|” without triggering a line break (escape sequence) || +|| `\:` || Will be replaced with “:” without triggering highlighting (escape sequence) || + +`icon` accepts the following values: + +|| *`icon`* || *What is shown* || +|| _negative number_ || Icon of an ammo type. It is specified as the negative of an ammo type constant (see [AmmoTypes]), i.e. `-amBazooka` for the bazooka icon. || +|| `0` || Golden crown || +|| `1` || Target || +|| `2` || Exclamation mark || +|| `3` || Question mark || +|| `4` || Golden star || +|| `5` || Utility crate || +|| `6` || Health crate || +|| `7` || Ammo crate || +|| `8` || Barrel || +|| `9` || Dud mine || + +If the optional parameter `forceDisplay` is `true`, this mission panel cannot be removed manually by the player. It's `false` by default. + +Example: + +ShowMission(loc("Nobody Laugh"), loc("User Challenge"), loc("Eliminate the enemy before the time runs out"), 0, 0) + + +(Note: `loc` comes from the [LuaLibraryLocale Locale Lua library.) + +=== !HideMission() === +Hides the mission panel if it is currently displayed, otherwise, this function does nothing. + +== Zoom == +=== !SetZoom(zoomLevel) === +Sets the zoom level. The value for maximum zoom is currently 1.0 and for minimum 3.0 The default zoom level is 2.0 + +=== !GetZoom() === +Returns the current zoom level. + +== Cinematic mode == +=== !SetCinematicMode(enable) (0.9.23) === +Turns on or off cinematic mode. Cinematic mode can be used for cutscenes etc. +If `enable` is set to `true`, cinematic mode is enabled, +if it is `false`, cinematic mode is disabled. + +