diff -r d345ec330d2a -r 97859a2b6c39 GameStyles.wiki --- a/GameStyles.wiki Sat Oct 12 16:19:39 2019 +0100 +++ b/GameStyles.wiki Sat Oct 12 16:19:54 2019 +0100 @@ -11,9 +11,9 @@ Here's the full list of supported files: -* `.lua`: Mandatory. The script code. See below. -* `.cfg`: Optional. Config file to specify the default schemes to use. See below. -* `.hwp`: Optional. A sidecar [HWPFormat HWP file] containing additional resources for the style. + * `.lua`: Mandatory. The script code. See below. + * `.cfg`: Optional. Config file to specify the default schemes to use. See below. + * `.hwp`: Optional. A sidecar [HWPFormat HWP file] containing additional resources for the style. == How it works == In the multiplayer menu, the player will select a style in the drop-down menu. @@ -32,13 +32,13 @@ The config file is a text file with 2 lines: -* Line 1: Name of the game scheme to select by default -* Line 2: Name of the weapon scheme to select by default + * Line 1: Name of the game scheme to select by default + * Line 2: Name of the weapon scheme to select by default Both lines can use a special value: -* `locked`: This scheme is locked and cannot be changed by the player -* `*`: Don't select a default for this scheme + * `locked`: This scheme is locked and cannot be changed by the player + * `*`: Don't select a default for this scheme By default, the schemes are locked. If you use a locked scheme, the style will be initialized with the settings of the “Default” scheme, but you can always overwrite that in your script code.