diff -r 59194a72ee60 -r 9ba81ac51e24 Sounds.wiki --- a/Sounds.wiki Mon Apr 04 11:56:20 2016 +0100 +++ b/Sounds.wiki Mon Apr 04 12:47:37 2016 +0100 @@ -1,126 +1,82 @@ #summary List of all sounds -This is a list of sounds used in Hedgewars. - -For a current list of sounds, look at `hedgewars/uTypes.pas`: [https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l120] +This is a list of sounds effects used in Hedgewars, excluding taunts. For taunts, see the [Taunts] page. = List of sounds = -|| *Variable name* || -|| `sndNone` || -|| `sndGrenadeImpact` || -|| `sndExplosion` || -|| `sndThrowPowerUp` || -|| `sndThrowRelease` || -|| `sndSplash` || -|| `sndShotgunReload` || -|| `sndShotgunFire` || -|| `sndGraveImpact` || -|| `sndMineTick` || -|| `sndPickhammer` || -|| `sndGun` || -|| `sndBee` || -|| `sndJump1` || -|| `sndJump2` || -|| `sndJump3` || -|| `sndYesSir` || -|| `sndLaugh` || -|| `sndIllGetYou` || -|| `sndIncoming` || -|| `sndMissed` || -|| `sndStupid` || -|| `sndFirstBlood` || -|| `sndBoring` || -|| `sndByeBye` || -|| `sndSameTeam` || -|| `sndNutter` || -|| `sndReinforce` || -|| `sndTraitor` || -|| `sndRegret` || -|| `sndEnemyDown` || -|| `sndCoward` || -|| `sndHurry` || -|| `sndWatchIt` || -|| `sndKamikaze` || -|| `sndCake` || -|| `sndOw1` || -|| `sndOw2` || -|| `sndOw3` || -|| `sndOw4` || -|| `sndFirePunch1` || -|| `sndFirePunch2` || -|| `sndFirePunch3` || -|| `sndFirePunch4` || -|| `sndFirePunch5` || -|| `sndFirePunch6` || -|| `sndMelon` || -|| `sndHellish` || -|| `sndYoohoo` || -|| `sndRCPlane` || -|| `sndWhipCrack` || -|| `sndRideOfTheValkyries` || -|| `sndDenied` || -|| `sndPlaced` || -|| `sndBaseballBat` || -|| `sndVaporize` || -|| `sndWarp` || -|| `sndSuddenDeath` || -|| `sndMortar` || -|| `sndShutter` || -|| `sndHomerun` || -|| `sndMolotov` || -|| `sndCover` || -|| `sndUhOh` || -|| `sndOops` || -|| `sndNooo` || -|| `sndHello` || -|| `sndRopeShot` || -|| `sndRopeAttach` || -|| `sndRopeRelease` || -|| `sndSwitchHog` || -|| `sndVictory` || -|| `sndFlawless` || -|| `sndSniperReload` || -|| `sndSteps` || -|| `sndLowGravity` || -|| `sndHellishImpact1` || -|| `sndHellishImpact2` || -|| `sndHellishImpact3` || -|| `sndHellishImpact4` || -|| `sndMelonImpact` || -|| `sndDroplet1` || -|| `sndDroplet2` || -|| `sndDroplet3` || -|| `sndEggBreak` || -|| `sndDrillRocket` || -|| `sndPoisonCough` || -|| `sndPoisonMoan` || -|| `sndBirdyLay` || -|| `sndWhistle` || -|| `sndBeeWater` || -|| `sndPiano0` || -|| `sndPiano1` || -|| `sndPiano2` || -|| `sndPiano3` || -|| `sndPiano4` || -|| `sndPiano5` || -|| `sndPiano6` || -|| `sndPiano7` || -|| `sndPiano8` || -|| `sndSkip` || -|| `sndSineGun` || -|| `sndOoff1` || -|| `sndOoff2` || -|| `sndOoff3` || -|| `sndWhack` || -|| `sndComeonthen` || -|| `sndParachute` || -|| `sndBump` || -|| `sndResurrector` || -|| `sndPlane` || -|| `sndTardis` || -|| `sndFrozenHogImpact` || -|| `sndIceBeam` || -|| `sndHogFreeze` || +|| *Variable name* || *File name* || *Description* || +|| `sndNone` || *N/A* || Not a sound, this is used for the absense of a sound || +|| `sndGrenadeImpact` || `grenadeimpact.ogg` || Collision of grenade, old limburger, cluster bomb, and many other gears || +|| `sndExplosion` || `explosion.ogg` || Explosion || +|| `sndThrowPowerUp` || `throwpowerup.ogg` || The “weapon power” bar is increasing || +|| `sndThrowRelease` || `throwpowerup.ogg` || Projectile is launched (e.g. bazooka) || +|| `sndSplash` || `splash.ogg` || Water splash when something fell into water || +|| `sndShotgunReload` || `shotgunreload.ogg` || Played shotly before the shotgun fire || +|| `sndShotgunFire` || `shotgunfire.ogg` || Shotgun fires || +|| `sndGraveImpact` || `graveimpact.ogg` || Collision of grave or crate || +|| `sndMineImpact` || `mineimpact.ogg` || Collision of mine || +|| `sndMineTick` || `minetick.ogg` || Warning beep of mine, sticky mine, air mine || +|| `sndMudballImpact` || `Droplet1.ogg` || Mudball impact. Uses the same sound as `sndDroplet1` || +|| `sndPickhammer` || `pickhammer.ogg` || Looped pickhammer noise || +|| `sndGun` || `gun.ogg` || Desert Eagle or snifer rifle shot || +|| `sndBee` || `bee.ogg` || Looped bee flight sound in air || +|| `sndHellish` || `hellish.ogg` || Evil laughter from hellish hand-grenade || +|| `sndYoohoo` || `Yoohoo.ogg` || “Yoohoo!” voice from seduction || +|| `sndRCPlane` || `rcplane.ogg` || Looped RC plane flight sound || +|| `sndWhipCrack` || `whipcrack.ogg` || Whip is used || +|| `sndRideOfTheValkyries` || `ride_of_the_valkyries.ogg` || “Ride of the Valkyries” music from RC plane || +|| `sndDenied` || `denied.ogg` || Played when player tries something which is forbidden, placing a construction out of range. In 0.9.22 this is also used for air mine impact || +|| `sndPlaced` || `placed.ogg` || Successful placement of construction or rubber || +|| `sndBaseballBat` || `baseballbat.ogg` || Baseball bat is used || +|| `sndVaporize` || `steam.ogg` || Flame is extinguished, e.g. in water || +|| `sndWarp` || `warp.ogg` || Teleportation || +|| `sndSuddenDeath` || `suddendeath.ogg` || Sudden Death started || +|| `sndMortar` || `mortar.ogg` || Mortar is launched || +|| `sndShutter` || `shutterclick.ogg` || Screenshot is taken || +|| `sndHomerun` || `homerun.ogg` || Hog is punched far away out of the left/right map bounds with a baseball bat || +|| `sndMolotov` || `molotov.ogg` || Molotov cocktail impact || +|| `sndRopeShot` || `ropeshot.ogg` || Rope is fired || +|| `sndRopeAttach` || `ropeattach.ogg` || Rope hook attaches || +|| `sndRopeRelease` || `roperelease.ogg` || Rope hook is released || +|| `sndSwitchHog` || `switchhog.ogg` || Hog is switched using Switch Hedgehog || +|| `sndSniperReload` || `sniperreload.ogg` || Sniper rifle starts to aim (internal laser sight enabled) || +|| `sndSteps` || `steps.ogg` || Hedgehog walks || +|| `sndLowGravity` || `lowgravity.ogg` || Low gravity utility is enabled || +|| `sndHellishImpact1` || `hell_growl.ogg` || Hellish hand-grenade impact || +|| `sndHellishImpact2` || `hell_oof.ogg` || Hellish hand-grenade impact || +|| `sndHellishImpact3` || `hell_ow.ogg` || Hellish hand-grenade impact || +|| `sndHellishImpact4` || `hell_ugh.ogg` || Hellish hand-grenade impact || +|| `sndMelonImpact` || `melonimpact.ogg` || Watermelon bomb impact; also used for other gears colliding with rubber || +|| `sndDroplet1` || `Droplet1.ogg` || Water droplet impact into water. See also `sndMudballImpact` || +|| `sndDroplet2` || `Droplet2.ogg` || Water droplet impact into water || +|| `sndDroplet3` || `Droplet3.ogg` || Water droplet impact into water || +|| `sndEggBreak` || `egg.ogg` || Egg (from Birdy) impact || +|| `sndDrillRocket` || `drillgun.ogg` || Looped drill rocket drilling sound || +|| `sndBirdyLay` || `BirdyLay.ogg` || Birdy drops an egg || +|| `sndWhistle` || `Whistle.ogg` || Birdy appears || +|| `sndBeeWater` || `beewater.ogg` || Looped bee flight sound in water || +|| `sndPiano0` || `1C.ogg` || Piano key (slot 1) || +|| `sndPiano1` || `2D.ogg` || Piano key (slot 2) || +|| `sndPiano2` || `3E.ogg` || Piano key (slot 3) || +|| `sndPiano3` || `4F.ogg` || Piano key (slot 4) || +|| `sndPiano4` || `5G.ogg` || Piano key (slot 5) || +|| `sndPiano5` || `6A.ogg` || Piano key (slot 6) || +|| `sndPiano6` || `7B.ogg` || Piano key (slot 7) || +|| `sndPiano7` || `8C.ogg` || Piano key (slot 8) || +|| `sndPiano8` || `9D.ogg` || Piano key (slot 9) || +|| `sndSkip` || `skip.ogg` || Gear is skipping (“bouncing”) over water || +|| `sndSineGun` || `sinegun.ogg` || Sine gun is fired || +|| `sndWhack` || `hammer.ogg` || Hammer is used || +|| `sndParachute` || `parachute.ogg` || Parachute opens || +|| `sndBump` || `bump.ogg` || Hedgehog falls on land at high speed || +|| `sndResurrector` || `hogchant3.ogg` || Looped sound used while using resurrector || +|| `sndPlane` || `plane.ogg` || Looped airplane flight sound (from air attack, mine strike, napalm and drill strike) || +|| `sndTardis` || `TARDIS.ogg` || TimeBox appear or disappear sound || +|| `sndFrozenHogImpact` || `frozen_hog_impact.ogg` || Frozen hog hits ground at high speed || +|| `sndIceBeam` || `ice_beam.ogg` || Looped sound used while freezer is active || +|| `sndHogFreeze` || `hog_freeze.ogg` || Something (hedgehog, crate, water, etc.) has been frozen with the freezer || + +== Reference == +For a current list of sounds, look at `hedgewars/uTypes.pas`: [https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l120] == See also ==