diff -r 9f3e7455e580 -r b015c4f54c7f Sounds.wiki --- a/Sounds.wiki Mon Apr 04 13:03:08 2016 +0100 +++ b/Sounds.wiki Mon Apr 04 13:15:18 2016 +0100 @@ -3,57 +3,42 @@ This is a list of sounds effects used in Hedgewars, excluding taunts. For taunts, see the [Taunts] page. = List of sounds = +With the exception of `sndNone`, this list is sorted alphabetically by variable name. + || *Variable name* || *File name* || *Description* || || `sndNone` || *N/A* || Not a sound, this is used for the absense of a sound || -|| `sndGrenadeImpact` || `grenadeimpact.ogg` || Collision of grenade, old limburger, cluster bomb, and many other gears || +|| `sndBaseballBat` || `baseballbat.ogg` || Baseball bat is used || +|| `sndBee` || `bee.ogg` || Looped bee flight sound in air || +|| `sndBeeWater` || `beewater.ogg` || Looped bee flight sound in water || +|| `sndBirdyLay` || `BirdyLay.ogg` || Birdy drops an egg || +|| `sndBump` || `bump.ogg` || Hedgehog falls on land at high speed || +|| `sndDenied` || `denied.ogg` || Player tries something forbidden; also: air mine impact || +|| `sndDrillRocket` || `drillgun.ogg` || Looped drill rocket drilling sound || +|| `sndDroplet1` || `Droplet1.ogg` || Water droplet impact into water. See also `sndMudballImpact` || +|| `sndDroplet2` || `Droplet2.ogg` || Water droplet impact into water || +|| `sndDroplet3` || `Droplet3.ogg` || Water droplet impact into water || +|| `sndEggBreak` || `egg.ogg` || Egg (from Birdy) impact || || `sndExplosion` || `explosion.ogg` || Explosion || -|| `sndThrowPowerUp` || `throwpowerup.ogg` || The “weapon power” bar is increasing || -|| `sndThrowRelease` || `throwpowerup.ogg` || Projectile is launched (e.g. bazooka) || -|| `sndSplash` || `splash.ogg` || Water splash when something fell into water || -|| `sndShotgunReload` || `shotgunreload.ogg` || Played shotly before the shotgun fire || -|| `sndShotgunFire` || `shotgunfire.ogg` || Shotgun fires || +|| `sndFrozenHogImpact` || `frozen_hog_impact.ogg` || Frozen hog hits ground at high speed || || `sndGraveImpact` || `graveimpact.ogg` || Collision of grave or crate || -|| `sndMineImpact` || `mineimpact.ogg` || Collision of mine || -|| `sndMineTick` || `minetick.ogg` || Warning beep of mine, sticky mine, air mine || -|| `sndMudballImpact` || `Droplet1.ogg` || Mudball impact. Uses the same sound as `sndDroplet1` || -|| `sndPickhammer` || `pickhammer.ogg` || Looped pickhammer noise || +|| `sndGrenadeImpact` || `grenadeimpact.ogg` || Collision of grenade, old limburger, cluster bomb, and many other gears || || `sndGun` || `gun.ogg` || Desert Eagle or snifer rifle shot || -|| `sndBee` || `bee.ogg` || Looped bee flight sound in air || || `sndHellish` || `hellish.ogg` || Evil laughter from hellish hand-grenade || -|| `sndYoohoo` || `Yoohoo.ogg` || “Yoohoo!” voice from seduction || -|| `sndRCPlane` || `rcplane.ogg` || Looped RC plane flight sound || -|| `sndWhipCrack` || `whipcrack.ogg` || Whip is used || -|| `sndRideOfTheValkyries` || `ride_of_the_valkyries.ogg` || “Ride of the Valkyries” music from RC plane || -|| `sndDenied` || `denied.ogg` || Player tries something forbidden; also: air mine impact || -|| `sndPlaced` || `placed.ogg` || Successful placement of construction or rubber || -|| `sndBaseballBat` || `baseballbat.ogg` || Baseball bat is used || -|| `sndVaporize` || `steam.ogg` || Flame is extinguished, e.g. in water || -|| `sndWarp` || `warp.ogg` || Teleportation || -|| `sndSuddenDeath` || `suddendeath.ogg` || Sudden Death started || -|| `sndMortar` || `mortar.ogg` || Mortar is launched || -|| `sndShutter` || `shutterclick.ogg` || Screenshot is taken || -|| `sndHomerun` || `homerun.ogg` || Hog is punched far away out of the left/right map bounds with a baseball bat || -|| `sndMolotov` || `molotov.ogg` || Molotov cocktail impact || -|| `sndRopeShot` || `ropeshot.ogg` || Rope is fired || -|| `sndRopeAttach` || `ropeattach.ogg` || Rope hook attaches || -|| `sndRopeRelease` || `roperelease.ogg` || Rope hook is released || -|| `sndSwitchHog` || `switchhog.ogg` || Hog is switched using Switch Hedgehog || -|| `sndSniperReload` || `sniperreload.ogg` || Sniper rifle starts to aim (internal laser sight enabled) || -|| `sndSteps` || `steps.ogg` || Hedgehog walks || -|| `sndLowGravity` || `lowgravity.ogg` || Low gravity utility is enabled || || `sndHellishImpact1` || `hell_growl.ogg` || Hellish hand-grenade impact || || `sndHellishImpact2` || `hell_oof.ogg` || Hellish hand-grenade impact || || `sndHellishImpact3` || `hell_ow.ogg` || Hellish hand-grenade impact || || `sndHellishImpact4` || `hell_ugh.ogg` || Hellish hand-grenade impact || +|| `sndHogFreeze` || `hog_freeze.ogg` || Something (hedgehog, crate, water, etc.) has been frozen with the freezer || +|| `sndHomerun` || `homerun.ogg` || Hog is punched far away out of the left/right map bounds with a baseball bat || +|| `sndIceBeam` || `ice_beam.ogg` || Looped sound used while freezer is active || +|| `sndLowGravity` || `lowgravity.ogg` || Low gravity utility is enabled || || `sndMelonImpact` || `melonimpact.ogg` || Watermelon bomb impact; also used for other gears colliding with rubber || -|| `sndDroplet1` || `Droplet1.ogg` || Water droplet impact into water. See also `sndMudballImpact` || -|| `sndDroplet2` || `Droplet2.ogg` || Water droplet impact into water || -|| `sndDroplet3` || `Droplet3.ogg` || Water droplet impact into water || -|| `sndEggBreak` || `egg.ogg` || Egg (from Birdy) impact || -|| `sndDrillRocket` || `drillgun.ogg` || Looped drill rocket drilling sound || -|| `sndBirdyLay` || `BirdyLay.ogg` || Birdy drops an egg || -|| `sndWhistle` || `Whistle.ogg` || Birdy appears || -|| `sndBeeWater` || `beewater.ogg` || Looped bee flight sound in water || +|| `sndMineImpact` || `mineimpact.ogg` || Collision of mine || +|| `sndMineTick` || `minetick.ogg` || Warning beep of mine, sticky mine, air mine || +|| `sndMolotov` || `molotov.ogg` || Molotov cocktail impact || +|| `sndMortar` || `mortar.ogg` || Mortar is launched || +|| `sndMudballImpact` || `Droplet1.ogg` || Mudball impact. Uses the same sound as `sndDroplet1` || +|| `sndParachute` || `parachute.ogg` || Parachute opens || || `sndPiano0` || `1C.ogg` || Piano key (slot 1) || || `sndPiano1` || `2D.ogg` || Piano key (slot 2) || || `sndPiano2` || `3E.ogg` || Piano key (slot 3) || @@ -63,17 +48,34 @@ || `sndPiano6` || `7B.ogg` || Piano key (slot 7) || || `sndPiano7` || `8C.ogg` || Piano key (slot 8) || || `sndPiano8` || `9D.ogg` || Piano key (slot 9) || -|| `sndSkip` || `skip.ogg` || Gear is skipping (“bouncing”) over water || -|| `sndSineGun` || `sinegun.ogg` || Sine gun is fired || -|| `sndWhack` || `hammer.ogg` || Hammer is used || -|| `sndParachute` || `parachute.ogg` || Parachute opens || -|| `sndBump` || `bump.ogg` || Hedgehog falls on land at high speed || +|| `sndPickhammer` || `pickhammer.ogg` || Looped pickhammer noise || +|| `sndPlaced` || `placed.ogg` || Successful placement of construction or rubber || +|| `sndPlane` || `plane.ogg` || Looped airplane flight sound (from air attack, mine strike, napalm and drill strike) || +|| `sndRCPlane` || `rcplane.ogg` || Looped RC plane flight sound || || `sndResurrector` || `hogchant3.ogg` || Looped sound used while using resurrector || -|| `sndPlane` || `plane.ogg` || Looped airplane flight sound (from air attack, mine strike, napalm and drill strike) || +|| `sndRideOfTheValkyries` || `ride_of_the_valkyries.ogg` || “Ride of the Valkyries” music from RC plane || +|| `sndRopeAttach` || `ropeattach.ogg` || Rope hook attaches || +|| `sndRopeRelease` || `roperelease.ogg` || Rope hook is released || +|| `sndRopeShot` || `ropeshot.ogg` || Rope is fired || +|| `sndShotgunFire` || `shotgunfire.ogg` || Shotgun fires || +|| `sndShotgunReload` || `shotgunreload.ogg` || Played shotly before the shotgun fire || +|| `sndShutter` || `shutterclick.ogg` || Screenshot is taken || +|| `sndSineGun` || `sinegun.ogg` || Sine gun is fired || +|| `sndSkip` || `skip.ogg` || Gear is skipping (“bouncing”) over water || +|| `sndSniperReload` || `sniperreload.ogg` || Sniper rifle starts to aim (internal laser sight enabled) || +|| `sndSplash` || `splash.ogg` || Water splash when something fell into water || +|| `sndSuddenDeath` || `suddendeath.ogg` || Sudden Death started || +|| `sndSteps` || `steps.ogg` || Hedgehog walks || +|| `sndSwitchHog` || `switchhog.ogg` || Hog is switched using Switch Hedgehog || || `sndTardis` || `TARDIS.ogg` || !TimeBox appears or disappears || -|| `sndFrozenHogImpact` || `frozen_hog_impact.ogg` || Frozen hog hits ground at high speed || -|| `sndIceBeam` || `ice_beam.ogg` || Looped sound used while freezer is active || -|| `sndHogFreeze` || `hog_freeze.ogg` || Something (hedgehog, crate, water, etc.) has been frozen with the freezer || +|| `sndThrowPowerUp` || `throwpowerup.ogg` || The “weapon power” bar is increasing || +|| `sndThrowRelease` || `throwpowerup.ogg` || Projectile is launched (e.g. bazooka) || +|| `sndVaporize` || `steam.ogg` || Flame is extinguished, e.g. in water || +|| `sndWarp` || `warp.ogg` || Teleportation || +|| `sndWhack` || `hammer.ogg` || Hammer is used || +|| `sndWhipCrack` || `whipcrack.ogg` || Whip is used || +|| `sndWhistle` || `Whistle.ogg` || Birdy appears || +|| `sndYoohoo` || `Yoohoo.ogg` || “Yoohoo!” voice from seduction || == Reference == For a current list of sounds, look at `hedgewars/uTypes.pas`: [https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l120]