diff -r bff09b355832 -r b26366ceabba EngineProtocol.wiki --- a/EngineProtocol.wiki Mon Oct 23 02:34:08 2017 +0100 +++ b/EngineProtocol.wiki Mon Oct 23 09:48:46 2017 -0400 @@ -27,8 +27,10 @@ || || 128x32 byte array || {{{0YSD3 ... FSAD0}}} || === Message format === -==== UUID ==== +==== Seed ==== +In the QT frontend, the seed is a UUID. The UUID is a 32 bytes array composed of ASCII characters; groups of letters should be separated by '-'. There are standard function calls to automatically generate this string depending on the tools used. +This is however just due to convenience. UUIDs are not a particularly good source of entropy and any string can be used. If the string is of the form AAAAAAAAA|BBBBB (2 pipe separated strings) then only AAAAAAAAA will be used for terrain generation while AAAAAAAAA|BBBBB will be used for everything else. This allows players to use keep a terrain they generated but change the rest of the seed to ensure new positions etc. Example: _eseed {AERTB-62FASDSAD-NNIASDSADASD-12P}_ @@ -77,4 +79,4 @@ == In-game == This doc needs more fleshing out, but in the interest of contributing, submitting an image I'd made after reading a GCI task. -[https://hg.hedgewars.org/hedgewars/raw-file/default/doc/hwdemo.png HWD file] with a little colour markup of various interesting parts of the game. BTW, if you ever need to debug a crashing demo, appending 032BFF to the end is a good way to make sure the demo doesn't close too early (see the image for why). \ No newline at end of file +[https://hg.hedgewars.org/hedgewars/raw-file/default/doc/hwdemo.png HWD file] with a little colour markup of various interesting parts of the game. BTW, if you ever need to debug a crashing demo, appending 032BFF to the end is a good way to make sure the demo doesn't close too early (see the image for why).