diff -r 7173ac8996f9 -r b41b9305be9f LuaAPI.wiki --- a/LuaAPI.wiki Wed Dec 31 03:59:46 2014 +0000 +++ b/LuaAPI.wiki Wed Dec 31 04:07:49 2014 +0000 @@ -111,6 +111,15 @@ || `gfTagTeam` || Tag Team: Teams in the same clan share their turn time. || || `gfResetHealth` || The health of all living hedgehogs is reset at the end of each turn. || +=== Land flags === +The land flags denote several types of terrain. Like all flags, they can be combined at will. + +|| *Identifier* || *Meaning* || +|| `lfIce` || Slippery terrain, hogs will slide on it. || +|| `lfBouncy` || Bouncy terrain, hogs and some other gears will bounce off when they collide with it. || +|| `lfIndestructible` || Almost indestructible terrain, most weapons will not destroy it. || +|| `lfNormal` || Normal destroyable terrain. Note that this is only actually the case when no other land flag is set. || + === More constants === More constants are at at [GearTypes Gear Types] , [AmmoTypes Ammo Types], [Sounds], [States], [Sprites], [VisualGearTypes Visual Gear Types]. @@ -810,7 +819,7 @@ * `sprCustom1` * `sprCustom2` -The 5th and later arguments specify land flags (see data types) to be used for the newly created terrain. If omited, `lfNormal` is assumed. +The 5th and later arguments specify land flags (see the constants section) to be used for the newly created terrain. If omited, `lfNormal` is assumed. Example: