diff -r 9a690b99f3e9 -r c6d08e074223 LuaAPI.wiki --- a/LuaAPI.wiki Thu Sep 10 01:58:46 2015 +0000 +++ b/LuaAPI.wiki Thu Sep 10 02:02:04 2015 +0000 @@ -134,7 +134,7 @@ === onGameInit() === This function is called before the game loads its resources. One can modify various game variables here: * Seed = 0 - sets the seed of the random number generator - * !EnableGameFlags(gfSolidLand, gfArtillery) - sets the !GameFlags (just 2 of them in this example), see above for the available flags/ + * !GameFlags - all !GameFlags combined as a bitmask. See [#GameFlags_functions] for easier manipulation of !GameFlags * Ready = 5000 - the ready timer at the start of the round (in milliseconds) * Delay = 0 - delay between each round in ms * !GetAwayTime = 100 set the retreat time in percent