diff -r fea4b9719045 -r e65b834f2dd9 LuaEvents.wiki --- a/LuaEvents.wiki Fri Jun 21 22:41:51 2019 +0100 +++ b/LuaEvents.wiki Fri Jun 21 22:44:42 2019 +0100 @@ -82,7 +82,7 @@ === onSuddenDeath() === This function is called on the start of Sudden Death. -=== onGameResult(winningClan) (0.9.25) === +=== onGameResult(winningClan) (1.0.0) === This function calls when the game ends with a winner or in a draw. If a clan wins, `winningClan` is the clan ID of the winning clan. If the game ends in a draw, `winningClan` is set to -1. === onAchievementsDeclaration() === @@ -93,6 +93,11 @@ Note: If you want to detect when a turn was skipped, use `onSkipTurn()`. There is no guarantee that `onHogAttack(amSkip)` is called in such an event. +=== onHogSwitch(oldHog) (1.0.0) === +Called when hogs have been switched using the “switch hedgehog” utility. `oldHog` is the gear ID of the previous hedgehog and the current hedgehog gear ID is stored in `CurrentHedgehog`. + +Note: If you want to detect when a turn was skipped, use `onSkipTurn()`. There is no guarantee that `onHogAttack(amSkip)` is called in such an event. + === onUsedAmmo(ammoType) === Called after a weapon has been used completely, with `ammoType` as the used ammo type.