diff -r 33266ae95c27 -r e6e443347c9d PresetMaps.wiki --- a/PresetMaps.wiki Sat Oct 08 03:59:28 2011 +0000 +++ b/PresetMaps.wiki Mon Oct 10 20:04:11 2011 +0000 @@ -61,7 +61,7 @@ * Pixels with _alpha value_ = 0 will not be subject to collision * White pixels will be terrain * Red pixels will be indestructible terrain (regardless of game mode settings) - * Black pixels will be terrain with background texture applied + * Black pixels will be terrain with background texture applied (Note: Adding any black pixels removes erasure protection from areas where the map.png is solid but the mask.png is transparent) * Blue pixels will be ice *Examples:*