diff -r 032b2771c757 -r f36679317ec0 VisualGearTypes.wiki --- a/VisualGearTypes.wiki Fri Feb 09 21:05:04 2018 +0000 +++ b/VisualGearTypes.wiki Fri Feb 09 21:07:20 2018 +0000 @@ -5,8 +5,8 @@ For a current list of the visual gear types look at `hedgewars/uTypes.pas` at the `TVisualGearType` enumeration: https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l115 -== List of visual gear types == -=== Environment === += List of visual gear types = +== Environment === || *Variable name* || *Short description* || || `vgtFlake` || Theme flake || || `vgtChunk` || Theme chunk (spawns when blowing up land) || @@ -20,7 +20,7 @@ || `vgtSmoke` || Gray smoke cloud || || `vgtSmokeWhite` || White smoke cloud || -=== Explosion === +== Explosion == || *Variable name* || *Short description* || || `vgtExplosion` || Small explosion (complete animation) || || `vgtBigExplosion` || Big explosion (complete animation which also makes screen shake) || @@ -28,7 +28,7 @@ || `vgtExplPart2` || Another small explosion particle, part of explosion animation || || `vgtSmokeRing` || Smoke ring, part of explosion animation || -=== Weapons and projectiles === +== Weapons and projectiles == || *Variable name* || *Short description* || || `vgtNote` || Piano note || || `vgtBeeTrace` || Random colored flower (bee particle) || @@ -40,7 +40,7 @@ || `vgtBulletHit` || Bullet impact animation || || `vgtStraightShot` || Shot line from firearms like Desert Eagle. Also used to render arbitrary sprites like the “+” particles for gaining health || -=== HUD === +== HUD == || *Variable name* || *Short description* || || `vgtCircle` || Simple circle. Highly configurable! || || `vgtSmallDamageTag` || Small damage tag after hog damage. Useful to display a number in the game || @@ -51,17 +51,17 @@ || `vgtTeamHealthSorter` || ??? || || `vgtSpeechBubble` || ??? || -=== Misc. === +== Misc. == || *Variable name* || *Short description* || || `vgtLineTrail` || ??? || -== Detailed visual gear reference == += Detailed visual gear reference = Here you will find a (more or less) detailed references of the various possible values for the visual gears (for `SetVisualGearValues`). This is useful to customize your visual gears. This section is still under construction! -== `vgtCircle` == -A simple circle. If you set `dX`, `dY` and `FrameTicks`, the circle pulsates in opacity. += `vgtCircle` = +A simple circle. It is one of the few visual gears which is not removed automatically. If you set `dX`, `dY` and `FrameTicks`, the circle pulsates in opacity. * `dX`: Minimum opacity (0-255) * `dY`: Maximum opacity (0-255) @@ -69,7 +69,7 @@ * `State`: Radius * `Timer`: Thickness -== `vgtAmmo` == += `vgtAmmo` = Displays an ammo icon. * `State`: [AmmoType] ID of ammo to display \ No newline at end of file