#summary List of all taunts used by voicepacks = Taunts = This page is a quick overview over all available taunts in Hedgewars. This list is important if you want to create [Voicepacks voicepacks] to ensure that you didn’t forget a taunt. For a list of all sound effects which are not taunts, see [Sounds]. All files have to be in the Ogg Vorbis format. Make sure the file names you use match the case as used on this page to ensure your voicepacks also work on case-sensitive systems. Here is an overview of all taunts available in Hedgewars, as of version 0.9.24. There is also a brief description when these taunts are _usually_ (!) played in normal mode, but note that this is only a guideline. Lastly, there is a transscription of the taunt for the Default voicepack for better orientation. When playing taunts, there is often a bit of randomness involved, especially if there are multiple taunts for the same events. Additionally, scripts can play these sounds at any occacion. If you are a script author, it is recommended that you try to stick as close to the intended meaning as possible but this is not a requirement, of course. == List of taunts == This list is sorted alphabetically by file name. || *Variable name* || *File name* || *General idea* || *Used when …* || *Transcription of Default voicepack* || || `sndBoring` || `Boring.ogg` || boredom || … tean runs out of turn time without attacking. || “This is so boring.” || || `sndByeBye` || `Byebye.ogg` || farewell || … a hedgehog dies or is removed from the game because the a player left the room in online play. Duration: 1.2s (you might stretch this a bit because of the explosion) || “See ya!” || || `sndComeonthen` || `Comeonthen.ogg` || hustle || … when the ready timer is about to run out and the player still didn’t made any decisions. || “I’m waiting.” || || `sndCoward` || `Coward.ogg` || taunting a coward || … an opposing team ended their turn with Skip. || “Wimp!” || || `sndEnemyDown` || `Enemydown.ogg` || enemy dead || … an enemy hedgehog died. || “Got one!” || || `sndFirePunch1` || `Firepunch1.ogg` || shoryuken || … hedgehog does a shoryuken. || “Firepunch!” || || `sndFirePunch2` || `Firepunch2.ogg` || shoryuken || … hedgehog does a shoryuken. || “Take this!” || || `sndFirePunch3` || `Firepunch3.ogg` || shoryuken || … hedgehog does a shoryuken. || “Hoar!” || || `sndFirePunch4` || `Firepunch4.ogg` || shoryuken || … hedgehog does a shoryuken. || “Har!” || || `sndFirePunch5` || `Firepunch5.ogg` || shoryuken || … hedgehog does a shoryuken. || “Woo!” || || `sndFirePunch6` || `Firepunch6.ogg` || shoryuken || … hedgehog does a shoryuken. || “Ha-dee-wooztee-wooztee-woo!” || || `sndFirstBlood` || `Firstblood.ogg` || first damage || … a hedgehog dealt damage to an enemy hedgehog the first time in this round. || “This is only the beginning.” || || `sndFlawless` || `Flawless.ogg` || flawless victory || … a team won without any damage taken. || “Flawless victory!” || || `sndHello` || `Hello.ogg` || generic greeting || … hedgehog is in the time box and waves hello or a player enters a room in online play. || “Hi!” || || `sndHurry` || `Hurry.ogg` || hustle || … 5 seconds on the clock are remaining. || “Hurry!” || || `sndIllGetYou` || `Illgetyou.ogg` || threatening the enemy || … computer-controlled team or team over the net starts turn. Played instead of `sndYesSir`. || “You’ve ticked off the wrong hog, buddy.” || || `sndIncoming` || `Incoming.ogg` || air attack || … an airborne attack is ordered. || “This is going to hurt.” || || `sndJump1` || `Jump1.ogg` || long jump || … a hedgehog makes a long jump. || “Hep!” || || `sndJump2` || `Jump2.ogg` || backjump || … a hedgehog makes a backjump. || “Woah!” || || `sndJump3` || `Jump3.ogg` || high jump || … a hedgehog makes a high jump. || “Hep!” || || `sndJustYouWait` || `Justyouwait.ogg` || threatening the enemy || … computer-controlled team or team over the net starts turn. Played instead of `sndYesSir`. || "You're gonna pay for that!" || || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. Note the sound has to be very short. Duration: 0.512s (you might stretch this a bit because of the explosion) || “Kamikaze!” || || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || “He-he-he-he-he-he-he-he-he!” || || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || “Melon’s away!” || || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills.|| “Heh! Is that the best you can do?” || || `sndNooo` || `Nooo.ogg` || imminent danger || … an explosive (i.e. dynamite) is about to explode near a victim. || “No!” || || `sndNutter` || `Nutter.ogg` || clumsy outcome || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. Since 0.9.25, this is also used for round draw. || “What are you doing?” || || `sndOoff1` || `Ooff1.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” || || `sndOoff2` || `Ooff2.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” || || `sndOoff3` || `Ooff3.ogg` || pain || … a hedgehog suffers damage by falling or explosions. Duration: 1.0s || “Ooff!” || || `sndOops` || `Oops.ogg` || Oops! || … a timed weapon fired by a hedgehog is about to detonate dangeoursly close to it. || “Oops!” || || `sndOw1` || `Ow1.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness, or it activates vampirism. || “Ah!” || || `sndOw2` || `Ow2.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Oi!” || || `sndOw3` || `Ow3.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Oh!” || || `sndOw4` || `Ow4.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Ow!” || || `sndPoisonCough` || `PoisonCough.ogg` || poison pain || … a hedgehog suffers damage from sickness. || _coughing_ || || `sndPoisonMoan` || `PoisonMoan.ogg` || poison pain || … a hedgehog suffers damage from sickness. || _moaning_ || || `sndReinforce` || `Reinforcements.ogg` || reinforcements/supplies arrived || … a crate appears. || “Surprise inbound!” || || `sndSameTeam` || `Sameteam.ogg` || same team attacked || … a hedgehog deals damage, most of which is suffered by hedgehogs of the same clan. || “I’m on your team!” || || `sndStupid` || `Stupid.ogg` || complaining about stupidity || … a hedgehog clumsily deals damage to itself. || “That was pathetic!” || || `sndCover` || `Takecover.ogg` || warn others to take cover || … a hedgehog throws a grenade or similar weapon. || “Get down!” || || `sndTraitor` || `Traitor.ogg` || calling someone a traitor || … a hedgehog deals damage, most of which is suffered by hedgehogs of the same clan. || “Why, you backstabbing little!” || || `sndUhOh` || `Uh-oh.ogg` || imminent danger || … a heavy explosive (i.e. dynamite or hellish hand grenade) is dangerously close to a hedgehog and about to detonate. Duration: 1.0s || “Uh-oh!” || || `sndVictory` || `Victory.ogg` || victory || … a team wins with at least 1 hedgehog lost on their side. || “Victory is ours!” || || `sndWatchIt` || `Watchit.ogg` || clumsy outcome || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. || “Watch where you’re shooting!” || || `sndYesSir` || `Yessir.ogg` || turn start || … the turn of your own team begins (not played for computer players and teams controlled by players over the network, see `sndIllGetYou` and `sndJustYouWait`). || “Yes, sir!” || || `sndRegret` || `Youllregretthat.ogg` || vow for revenge || … an enemy team attacked your hedgehog, but did not kill it. || “You gonna wish you haven’t done that.” || Note: The “General idea” gives the rough idea/style this taunt is supposed to have. This is just a guideline, you do not have to follow this. But following this makes it easier to re-use taunts in future versions and game styles. The “Used when …” column says when the taunt is actually used in the current Hedgewars version. Note the usage in styles is not mentioned here. Note: `sndIllGetYou` and `sndIllGetYou` might be changed in future due to their confusing names. To be safe, keep the general idea of “threatening the enemy” in mind, then it should be safe. https://issues.hedgewars.org/show_bug.cgi?id=184 == List of *new* taunt files (version 0.9.25-dev) == The following taunts will be supported in a future version of Hedgewars: || *File name* || *Supposedly used when …* || *Example* || || `sndAmazing` || `Amazing.ogg` || … a very great turn was done (better than `Brilliant` and `Excellent`) || “Amazing!” || || `sndBrilliant` || `Brilliant.ogg` || … a great turn was done (worse than `Amazing`, but better than `Excellent`) || “Brilliant!” || || `sndBugger` || `Bugger.ogg` || … hedgehog hurts itself only || “Bugger!” || || `sndDrat` || `Drat.ogg` || … hedgehog hurts itself only || “Drat!” || || `sndExcellent` || `Excellent.ogg` || … a good turn was done (worse than `Amazing` and `Excellent`) || “I bet that looks all too easy.” || || `sndFire` || `Fire.ogg` || … hog attacks (some launched weapons) || “Attack!” || || `sndGonnaGetYou` || `Gonnagetyou.ogg` || … vowing for revenge || “You just made my hit list!” || || `sndGrenade` || `Grenade.ogg` || … a grenade is about to blow up near a hog || “Grenade!” || || `sndOhDear` || `Ohdear.ogg` || … hog dies. || “Oh dear!” || || `sndPerfect` || `Perfect.ogg` || … a perfect shot was made || “I bet that stings a bit.” || || `sndRunAway` || `Runaway.ogg` || … something is going to blow up near the active hog || “Run away!” || || `sndSoLong` || `Solong.ogg` || … hog dies || “Tell my mum I love her!” || || `sndThisOneIsMine` || `Thisoneismine.ogg` || … crate drops close to hog || “This one is mine!” || || `sndWhatThe` || `Whatthe.ogg` || … something is about to blow up near a hog || “What the …?” || || `sndWatchThis` || `Watchthis.ogg` || … hog attacks (some thrown weapons) || “Watch this!” || New voicepacks should include these sounds, but they are optional. All of these taunts have fallback options (Hedgewars uses one of the sounds from the first table instead). == List of *unused* taunt files == There are a couple of taunt files found in the repository which *aren't used in the game yet*. Adding these files to your voice pack won't have any effect at the moment. But they might be supported in a future version. || *File name* || *Supposedly used when …* || *Example* || || `Cutitout.ogg` || … hog was repeatedly attacked || “Oy! Cut it out!” || || `Hmm.ogg` || … hedgehog is thinking || “Hmm …” || || `Leavemealone.ogg` || … hedgehog was attacked repeatedly || ''Dude! Leave me alone!'' || || `Ouch.ogg` || … hog makes a loud scream of pain (possibly high damage). || “Ouch!” || || `Perfect.ogg` || … a perfect shot was made (we're not sure yet how a “perfect shot” is defined) || “I bet that stings a bit.” || || `Revenge.ogg` || … hog attacked an enemy who attacked him/her before || “I got you back! Na-na-na-na-na-na!” || || `Bungee.ogg` || … hog does bungee-jumping. Unlikely this will be added || “Geronimo!” || || `FlawlessPossibility.ogg` || … team sees a chance for a flawless victory. Unlikely this will be added || _Unknown_ || || `VictoryPossibility.ogg` || … team sees a chance for a victory. Unlikely this will be added || “We stand victorious.” || || `Whoopsee.ogg` || … no idea what this is good for. Maybe when hog screws up or falls down? || “Woah!” || == See also == For a list of all sound effects which are not taunts, see [Sounds].