#summary Documentation of configuration files on desktop #labels Documentation = Introduction = This documents the structure and content of the configuration (.ini) files found in the desktop version of Hedgewars. = Hedgewars.ini: = == {{{[video]}}} == _Graphics rendering settings, back-end (engine)_ || *Setting* || *Type* || *Description* || || resolution=1280x768 || String || Screen resolution the game is rendered at || || fullscreen=false || Boolean || If the game is rendered in fullscreen || || quality=5 || Integer || Quality of game rendering || || stereo=0 || Integer || Mode of stereoscopic 3D rendering, 0 being no 3D || == {{{[frontend]}}} == _Graphics and sound settings, front-end (GUI)_ || *Setting* || *Type* || *Description* || || effects=true || Boolean || If game effects are displayed || || fullscreen=false || Boolean || If the game is in fullscreen-mode, instead of windowed-mode || || width=800 || Integer || Width of the game window || || height=600 || Integer || Height of the game window || || sound=true || Boolean || If sounds are being played || || music=true || Boolean || If background music is being played || == {{{[misc]}}} == _Miscellaneous settings_ || *Setting* || *Type* || *Description* || || weaponTooltips=true || Boolean || If tooltips should be shown in the ammo menu || || altdamage=false || Boolean || If damage pop-ups should be shown on every shot, instead of only at the end of a round || || appendTimeToRecords=false || Boolean || If date and time should be appended to the file name when demo records are saved || || locale=en_US || String || Language used in game in the format "ISO 639-1 Code underscore ISO 3166-1 alpha-2 Code", or system default if left blank || == {{{[audio]}}} == _Sound rendering settings, back-end_ || *Setting* || *Type* || *Description* || || sound=true || Boolean || If sound effects should be rendered || || music=true || Boolean || If background music should be rendered || || volume=100 || Integer || Volume level of sound effects and music rendering || == {{{[net]}}} == _Online and LAN settings_ || *Setting* || *Type* || *Description* || || nick=username || String || Username/nickname used for online play, or promt the user when first connecting if left blank || || passwordhash=@ByteArray(d41d8cd98f00b204e9800998ecf8427e) || Byte array || Hash of password used for online play || || passwordlength=0 || Integer || Lenght of unhashed password string || || ip=10.0.0.0 || String || Default IP-address when connecting to a LAN server, stored in human-readable dot-notation || || port=46631 || Integer || Default port number when connecting to a LAN server || || servername=hedgewars server || String || Default name when creating a LAN server || || serverport=46631 || Integer || Default port number when creating a LAN server || == {{{[fps]}}} == _Frames per second settings_ || *Setting* || *Type* || *Description* || || show=false || Boolean || If the number of frames rendered per second should be shown in-game || || limit=27 || Integer || Maximum number of frames rendered per second, calculated as _1000 / (35 - limit)_ || = Weapons.ini: = == {{{[General]}}} == _List of weapon settings as key-value pairs, each with a string name and integer value_ || *Setting* || *Type* || *Description* || || Default=93919...11101 || Integer || Which weapons are allowed in the default mode || = Schemes.ini: = == {{{[schemes]}}} == _List of custom scheme settings as key-value pairs, each with a key of "index number of scheme backslash setting name"_ || *Setting* || *Type* || *Description* || || size=1 || Integer || Number of custom scheme settings || || 1\name=new || String || Name of scheme || || 1\fortsmode=false || Boolean || If forts are enabled || || 1\divteams=false || Boolean || If teams start at the opposite side of the terrain || || 1\solidland=false || Boolean || If land is indestructible || || 1\border=false || Boolean || If an insestructible border is added around the map || || 1\lowgrav=false || Boolean || If gravity is lowered || || 1\laser=false || Boolean || If aiming is assisted with laser sights || || 1\invulnerability=false || Boolean || If hogs have a personal forcefield || || 1\resethealth=false || Boolean || If living hogs' health is reset to 100 at end of round || || 1\vampiric=false || Boolean || If hogs gain life equal to 80 percent of the damage they deal || || 1\karma=false || Boolean || If hogs lose life equal to the damage they deal || || 1\artillery=false || Boolean || If hogs are unable to move || || 1\randomorder=true || Boolean || If turn order is generated randomly || || 1\king=false || Boolean || If a chess-like king is used || || 1\placehog=false || Boolean || If players take turns placing their hogs before the start of a game || || 1\sharedammo=false || Boolean || If ammo is shared between all teams of the same color || || 1\disablegirders=false || Boolean || If girders are removed from randomly-generated maps || || 1\disablelandobjects=false || Boolean || If land objects are removed from randomly-generated maps || || 1\aisurvival=false || Boolean || If AI hogs respawn on death || || 1\infattack=false || Boolean || If hogs can attack an unlimited number of times each turn || || 1\resetweps=false || Boolean || If weapons are reset at end of each turn || || 1\perhogammo=false || Boolean || If each hog has seperate ammo || || 1\disablewind=false || Boolean || If wind is disabled || || 1\morewind=false || Boolean || If wind is much stronger then usually || || 1\tagteam=false || Boolean || If players in a team share time on each turn || || 1\bottomborder=false || Boolean || If an indestructible border is added at the bottom of the map || || 1\damagefactor=100 || Integer || Percentage of damage dealt || || 1\turntime=45 || Integer || Maximum time in seconds of each turn || || 1\health=100 || Integer || The initial health of the hogs || || 1\suddendeath=15 || Integer || Turns before "Sudden Death" mode begins || || 1\caseprobability=5 || Integer || Number of turns between cases drops || || 1\minestime=3 || Integer || Seconds before mines explode || || 1\minesnum=4 || Integer || Number of mines on a level || || 1\minedudpct=0 || Integer || Percentage chance of each mine being a dud || || 1\explosives=2 || Integer || Number of explosives on a level || || 1\healthprobability=35 || Integer || Percentage chance of each crate being a health crate || || 1\healthcaseamount=25 || Integer || Amount of life restored by each health crate || || 1\waterrise=47 || Integer || Number of pixels the water rises each turn in "Sudden Death" mode || || 1\healthdecrease=5 || Integer || Damage dealth each turn to hogs in water during "Sudden Death" mode || || 1\ropepct=100 || Integer || Maximum length of rope as a percentage || || 1\getawaytime=100 || Integer || Time you have to get away from an explosive after arming it, as a percentage || = TeamName.hwt: = _One file per team_ == {{{[Team]}}} == _General team settings_ || *Setting* || *Type* || *Description* || || Name=TeamName || String || Name of team || || Grave=Statue || String || Type of grave created when hog dies || || Fort=Plane || String || Type of fort if Forts Mode is enabled || || Voicepack=Default || String || Sounds used for hog voice || || Flag=hedgewars || String || Type of flag if Forts Mode is enabled || || Difficulty=0 || Integer || Diffuculty of AI, or human if left at zero || || Rounds=0 || Integer || Number of rounds played with team _(Currently unused)_ || || Wins=0 || Integer || Number of rounds won with team _(Currently unused)_ || || CampaignProgress=0 || Integer || Campain progress using team as a percentage _(Currently unused)_ || == {{{[Hedgehog0]}}} == _One per hog on the team_ || *Setting* || *Type* || *Description* || || Name=Hedgehog Name || String || Name of hog || || Hat=NoHat || String || Type of hat used by hog || || Rounds=0 || Integer || Number of rounds played with hog _(Currently unused)_ || || Kills=0 || Integer || Kills comitted by hog _(Currently unused)_ || || Deaths=0 || Integer || Deaths experienced by hog _(Currently unused)_ || || Suicides=0 || Integer || Suicides comitted by hog _(Currently unused)_ ||