This is a list of (hopefully) all gear types, along with a short description and the interpretation of the gear’s tag (see `GetTag` and `SetTag` in [LuaAPI]). Please note this list is still mostly TODO. The categories presented here are purely for a better overview here; they do not neccessarily reflect anything in the actual game’s source code. == Land objects == This is a list of gears which usually stay on the land for a long time and stay for several rounds and can’t normally directly placed by players. || Gear type || Description || Meaning of tag || || gtCase || an ammo, utility or health crate || TODO || || gtExplosives || TODO || TODO || || gtFlake || TODO || TODO || || gtFlame || a flame || between 0-32 (TODO) || || gtGrave || a grave from a dead hedgehog || TODO || || gtHedgehog || a hedgehog || used for animation. 0 = no animation plays. Other value: animation plays || || gtPortal || a portal from the portable portal device || TODO || || gtTarget || a target, useful in target practice missions. || TODO || == Utilities == A list of “utility” gears. || Gear type || Description || Meaning of tag || || gtGirder || a girder (construction) || TODO || || gtJetpack || a flying saucer || TODO || || gtLandGun || the land spray tool || power of land spray (5-20) || || gtParachute || a parachute || TODO || || gtResurrector || resurrection || TODO || || gtRope || a rope || TODO || || gtSwitcher || switch hedgehog || TODO || || gtTardis || a !TimeBox || TODO || || gtTeleport || teleportation || TODO || == Weapons and main projectiles == List of weapons which can be directly used or launched by the players. || Gear type || Description || Meaning of tag || || gtAirAttack || The airplane of an air attack || direction of airplane (-1 = left, 1 = right) || || gtBallGun || a ballgun || TODO || || gtBee || homing bee || wheather the bee is underwater (0 = no, 1 = yes) || || gtBirdy || Birdy || facing direction (left = -1, right = 1) || || gtBlowTorch || a blowtorch || TODO || || gtClusterBomb || a cluster bomb || TODO || || gtCake || a cake || A timer used for several animations. The final animation (sit down) will cause the cake to explode when the tag reaches 2250. || || gtDEagleShot || a shot from a desert eagle || TODO || || gtDrill || drill rocket || used for drill strike. If 1, then first impact occoured already || || gtDynamite || a dynamite || TODO || || gtFirePunch || shoryuken || Y coordinate || || gtFlamethrower || a flamethrower || power of flamethrower (5-20) || || gtGasBomb || an old limburger || TODO || || gtGrenade || a grenade || TODO || || gtHammer || a hammer || TODO || || gtHellishBomb || a hellish hand-grenade || TODO || || gtIceGun || a freezer || TODO || || gtKamikaze || an ongoing kamikaze || TODO || || gtKnife || a cleaver || TODO || || gtPiano || piano from piano strike || TODO || || gtPickHammer || a pickhammer || TODO || || gtRCPlane || a RC plane || dX speed??? || || gtMolotov || a molotov cocktail || TODO || || gtMortar || a mortar || TODO || || gtMine || a mine || TODO || || gtSeduction || seduction || TODO || || gtShell || a bazooka shell (projectile) || TODO || || gtShotgunShot || a shot from a shotgun || TODO || || gtShover || used by baseball bat (TODO) || TODO || || gtSineGunShot || a shot from the sine gun || TODO || || gtSMine || a sticky mine || TODO || || gtSniperRifleShot || a shot from the sniper rifle || TODO || || gtSnowball || a mudball || TODO || || gtWatermelon || a watermelon bomb, still intact || TODO || || gtWhip || a whip || TODO || == Secondary projectiles == Projectiles that can’t be directly fired but are generated by other weapon gears. || Gear type || Description || Meaning of tag || || gtAirBomb || a bomb from the air attack or the RC plane || TODO || || gtBall || a ball from the ball gun || Color: 0=red, 1=green, 2=cyan, 3=yellow, 4=violet, 5=pink, 6=orange, 7=lime, 8=white || || gtCluster || a cluster from the cluster bomb or the mortar || TODO || || gtEgg || an egg from Birdy || TODO || || gtHammerHit || TODO || TODO || || gtMelonPiece || a cluster from a watermelon bomb || TODO || || gtNapalmBomb || a bomb from the napalmn strike, will burst into fire || TODO || || gtPoisonCloud || a poisonous cloud, makes hedgehogs sick on contact || TODO || == Other == || Gear type || Description || Meaning of tag || || gtAddAmmo || TODO || TODO || || gtATStartGame || TODO || TODO || || gtATFinishGame || TODO || TODO || || gtGenericFaller || TODO || TODO || || gtWaterUp || If added, water will rise. Coordinates are ignored. || Number of pixels the water still has to rise. By default, the tag will have an initial value of 47. The gear will be removed when the tag equals 0. || Here is an excerpt from the Hedgewars source code: {{{ TGearType = (gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives, // these gears should be avoided when searching a spawn place gtGrenade, gtShell, gtGrave, gtBee, // 8 gtShotgunShot, gtPickHammer, gtRope, // 11 gtDEagleShot, gtDynamite, gtClusterBomb, gtCluster, gtShover, // 16 gtFirePunch, gtATStartGame, // 18 gtATFinishGame, gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, // 23 gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 28 gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 34 gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40 gtSniperRifleShot, gtJetpack, gtMolotov, gtBirdy, // 44 gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 50 gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 55 gtNapalmBomb, gtSnowball, gtFlake, {gtStructure,} gtLandGun, gtTardis, // 61 gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife); // 65 }}} For a current list of the gears look at hedgewars/uTypes.pas at the TGearType enumeration. http://code.google.com/p/hedgewars/source/browse/hedgewars/uTypes.pas#92 Note: gtBomb and gtShell were named gtAmmo_Bomb and gtAmmo_Grenade before 0.9.14