#summary List of states gears can be in This is a list of states gears can be in: = List of states = || *Gear state* || *Description* || || `gstHHDriven` || Hedgehog is controlled by current player || || `gstChooseTarget` || Used for hedgehogs; if set, player can select a target with the cursor (e.g. for homing bee, air attack, etc.) || || `gstHHJumping` || Used to indicate when a hedgehog is doing the long jump || || `gstHHHJump` || Used to indicate when a hedgehog is doing the high jump || || `gstHHThinking` || Thought bubble animation plays for hedgehog (used for AI players) || || `gstHHDeath` || Hedgehog is dying || || `gstHHGone` || Set if hedgehog is going to teleport away from the battlefield because the player left the game (in network play) || || `gstWinner` || This is good for indicating hedgehogs they did well. Represented by a stupid grin. || || `gstLoser` || This is good for indicating hedgehogs screwed up || || `gstMoving` || Gear is moving / in mid-air || || `gstAttacked` || Set for hedgehogs after they have finished their attack (including all shots). Not used in infinite attack mode || || `gstAttacking` || Used to indicate when a hedgehog is currently attacking (player holds down attack key). Also used for triggered mines || || `gstCollision` || Used to indicate the gear has just collided with something. Used internally for many checks and stuff || || `gstDrowning` || Gear is drowning || || `gsttmpFlag` || Used for various purposes, its meaning depends on the gear type (see [GearTypes]) || || `gstNoDamage` || Gear does not take damage from explosions and attacks like shoryuken and will not be pushed by them. For the invulnerability shield used by hedgehogs, use `SetEffect` || || `gstAnimation` || Hedgehog plays an animation || || `gstWait` || || || `gstNotKickable` || Hedgehog can't be knocked away by various means (i.e. rope-knocking) || || `gstInvisible` || Gear is invisible || || `gstSubmersible` || Gear can swim underwater || || `gstFrozen` || Gear is frozen. This state is not for hedgehogs; for hedgehogs, use `SetEffect` and `GetEffect` with `effect=heFrozen` instead || || `gstNoGravity` || If set, gear is not subject to gravity (does not work for all gears) || See https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uConsts.pas#l195 for a current list).