#summary little tidbits that await proper structuring = Introduction = This page is a collection of random unsorted or unfinished stuff which is not good or structured enough to be put into one of the “real” wiki pages. Wiki editors: If something becomes actually useable, please move it to the appropriate wiki page and remove it from this page. This page is intentionally chaotic and may change rapidliy at any time. = Undocumented LuaAPI functions = Full list (without parameters, but automatically generated) at http://hw.ercatec.net/docs/lua_wiki_check.php. * `CampaignLock` * Marked as “TODO” in source code * `CampaignUnlock` * Marked as “TODO” in source code * `SetGearCollisionMask(gearUid, mask)` * `mask` can be between `0x0000` and `0xFFFF`. `0xFFFF` collides with everything, `0xFF00` collides with land only, `0x00FF` collides with other gears only, `0x0000` collides with nothing. The meaning of other values is unclear and should be discovered. * `GetGearCollisionMask(gearUid)` * `DeclareAchievement(achievementId, teamname, location, value)` * `EndLuaTest(state)` * state is `TEST_SUCCESSFUL` or `TEST_FAILED)` * `SetAmmoStore(loadouts, probabilities, delays, reinforcements)` * `SetGearAIHints(gearUid, aiHints)` * `onAchievementsDeclaration()` * `onSpecialPoint(x, y, flags)` = How to add a settings option = * `QStringList HWGame::setArguments()` in `game.cpp` is the function that prepares the argument list * `void GameUIConfig::SaveOptions()` in `gameuiconfig.cpp` loads (or initializes) values and set the widgets to those values * `PageOptions::PageOptions(QWidget* parent) : AbstractPage(parent)` is where you would add your widget = Syntax test = == Bullet points == * Single lonely bullet point * Two bullet points * Two bullet points * Three bullets! * Three bullets! * Three bullets! == Linktest == [RandomNotes#Linktest TESTLINK1] [RandomNotes#Bullet%20points TESTLINK2]