#summary List of all sound effects (excluding taunts) This is a list of sounds effects used in Hedgewars, excluding taunts. For taunts, see the [Taunts] page. = List of sounds = With the exception of `sndNone`, this list is sorted alphabetically by variable name. || *Variable name* || *File name* || *Description* || || `sndNone` || *N/A* || Not a sound, this is used for the absense of a sound || || `sndBaseballBat` || `baseballbat.ogg` || Baseball bat is used || || `sndBee` || `bee.ogg` || Looped bee flight sound in air || || `sndBeeWater` || `beewater.ogg` || Looped bee flight sound in water || || `sndBirdyLay` || `BirdyLay.ogg` || Birdy drops an egg || || `sndBump` || `bump.ogg` || Hedgehog falls on land at high speed || || `sndDenied` || `denied.ogg` || Player tries something forbidden; also: air mine impact || || `sndDrillRocket` || `drillgun.ogg` || Looped drill rocket drilling sound || || `sndDroplet1` || `Droplet1.ogg` || Water droplet impact into water. See also `sndMudballImpact` || || `sndDroplet2` || `Droplet2.ogg` || Water droplet impact into water || || `sndDroplet3` || `Droplet3.ogg` || Water droplet impact into water || || `sndEggBreak` || `egg.ogg` || Egg (from Birdy) impact || || `sndExplosion` || `explosion.ogg` || Explosion || || `sndFrozenHogImpact` || `frozen_hog_impact.ogg` || Frozen hog hits ground at high speed || || `sndGraveImpact` || `graveimpact.ogg` || Collision of grave or crate || || `sndGrenadeImpact` || `grenadeimpact.ogg` || Collision of grenade, old limburger, cluster bomb, and many other gears || || `sndGun` || `gun.ogg` || Desert Eagle or snifer rifle shot || || `sndHellish` || `hellish.ogg` || Evil laughter from hellish hand-grenade || || `sndHellishImpact1` || `hell_growl.ogg` || Hellish hand-grenade impact || || `sndHellishImpact2` || `hell_oof.ogg` || Hellish hand-grenade impact || || `sndHellishImpact3` || `hell_ow.ogg` || Hellish hand-grenade impact || || `sndHellishImpact4` || `hell_ugh.ogg` || Hellish hand-grenade impact || || `sndHogFreeze` || `hog_freeze.ogg` || Something (hedgehog, crate, water, etc.) has been frozen with the freezer || || `sndHomerun` || `homerun.ogg` || Hog is punched far away out of the left/right map bounds with a baseball bat || || `sndIceBeam` || `ice_beam.ogg` || Looped sound used while freezer is active || || `sndLowGravity` || `lowgravity.ogg` || Low gravity utility is enabled || || `sndMelonImpact` || `melonimpact.ogg` || Watermelon bomb impact; also used for other gears colliding with rubber || || `sndMineImpact` || `mineimpact.ogg` || Collision of mine || || `sndMineTick` || `minetick.ogg` || Warning beep of mine, sticky mine, air mine || || `sndMolotov` || `molotov.ogg` || Molotov cocktail impact || || `sndMortar` || `mortar.ogg` || Mortar is launched || || `sndMudballImpact` || `Droplet1.ogg` || Mudball impact. Uses the same sound as `sndDroplet1` || || `sndParachute` || `parachute.ogg` || Parachute opens || || `sndPiano0` || `1C.ogg` || Piano key (slot 1) || || `sndPiano1` || `2D.ogg` || Piano key (slot 2) || || `sndPiano2` || `3E.ogg` || Piano key (slot 3) || || `sndPiano3` || `4F.ogg` || Piano key (slot 4) || || `sndPiano4` || `5G.ogg` || Piano key (slot 5) || || `sndPiano5` || `6A.ogg` || Piano key (slot 6) || || `sndPiano6` || `7B.ogg` || Piano key (slot 7) || || `sndPiano7` || `8C.ogg` || Piano key (slot 8) || || `sndPiano8` || `9D.ogg` || Piano key (slot 9) || || `sndPickhammer` || `pickhammer.ogg` || Looped pickhammer noise || || `sndPlaced` || `placed.ogg` || Successful placement of construction or rubber || || `sndPlane` || `plane.ogg` || Looped airplane flight sound (from air attack, mine strike, napalm and drill strike) || || `sndRCPlane` || `rcplane.ogg` || Looped RC plane flight sound || || `sndResurrector` || `hogchant3.ogg` || Looped sound used while using resurrector || || `sndRideOfTheValkyries` || `ride_of_the_valkyries.ogg` || “Ride of the Valkyries” music from RC plane || || `sndRopeAttach` || `ropeattach.ogg` || Rope hook attaches || || `sndRopeRelease` || `roperelease.ogg` || Rope hook is released || || `sndRopeShot` || `ropeshot.ogg` || Rope is fired || || `sndShotgunFire` || `shotgunfire.ogg` || Shotgun fires || || `sndShotgunReload` || `shotgunreload.ogg` || Played shotly before the shotgun fire || || `sndShutter` || `shutterclick.ogg` || Screenshot is taken || || `sndSineGun` || `sinegun.ogg` || Sine gun is fired || || `sndSkip` || `skip.ogg` || Gear is skipping (“bouncing”) over water || || `sndSniperReload` || `sniperreload.ogg` || Sniper rifle starts to aim (internal laser sight enabled) || || `sndSplash` || `splash.ogg` || Water splash when something fell into water || || `sndSuddenDeath` || `suddendeath.ogg` || Sudden Death started || || `sndSteps` || `steps.ogg` || Hedgehog walks || || `sndSwitchHog` || `switchhog.ogg` || Hog is switched using Switch Hedgehog || || `sndTardis` || `TARDIS.ogg` || !TimeBox appears or disappears || || `sndThrowPowerUp` || `throwpowerup.ogg` || The “weapon power” bar is increasing || || `sndThrowRelease` || `throwpowerup.ogg` || Projectile is launched (e.g. bazooka) || || `sndVaporize` || `steam.ogg` || Flame is extinguished, e.g. in water || || `sndWarp` || `warp.ogg` || Teleportation || || `sndWhack` || `hammer.ogg` || Hammer is used || || `sndWhipCrack` || `whipcrack.ogg` || Whip is used || || `sndWhistle` || `Whistle.ogg` || Birdy appears || || `sndYoohoo` || `Yoohoo.ogg` || “Yoohoo!” voice from seduction || == Reference == For a current list of sounds, look at `hedgewars/uTypes.pas`: [https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l120] == See also == * [Taunts]